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| author | fusion32 <marcopuzziello@gmail.com> | 2025-07-03 10:10:27 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2025-07-03 10:46:43 -0300 |
| commit | e65dc561acab7a9e49f59777f16cb040c574c64d (patch) | |
| tree | 2206c066b97b1948a4b98647c91a369d3b9863c8 /Makefile | |
| parent | e782274ade8d7307e157a997d6ac3bcaa4130024 (diff) | |
| download | game-e65dc561acab7a9e49f59777f16cb040c574c64d.tar.gz game-e65dc561acab7a9e49f59777f16cb040c574c64d.zip | |
implement `crypto.cc` with OpenSSL + fix config loading
I considered reversing the original `vlong` implementation but
OpenSSL is just simpler, more secure, and most importantly, is
already there. I also made it so the key is now stored in a PEM
file (`tibia.pem`) so it can be easily swapped without re-compiling.
This was the last piece to build and run a working executable,
except that we now need to implement a query manager for the server
to communicate with. I was able to fix a small problem with loading
the config before hitting the problem with the query manager, which
was expected.
The next task should be getting a query manager up and running
before starting phase two of upgrading and fixing the server itself.
Diffstat (limited to 'Makefile')
| -rw-r--r-- | Makefile | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -3,8 +3,8 @@ BUILDDIR = build OUTPUTEXE = game CC = g++ -CFLAGS = -m64 -fno-strict-aliasing -pedantic -Wall -Wextra -Wno-unused-parameter -Wno-format-truncation -std=c++11 -DOS_LINUX=1 -DARCH_X64=1 -LFLAGS = -Wl,-t +CFLAGS = -m64 -fno-strict-aliasing -pedantic -Wall -Wextra -Wno-unused-parameter -Wno-format-truncation -std=c++11 -pthread -DOS_LINUX=1 -DARCH_X64=1 +LFLAGS = -Wl,-t -lcrypto DEBUG ?= 0 ifneq ($(DEBUG), 0) @@ -16,7 +16,7 @@ endif HEADERS = $(SRCDIR)/common.hh $(SRCDIR)/communication.hh $(SRCDIR)/config.hh $(SRCDIR)/connections.hh $(SRCDIR)/containers.hh $(SRCDIR)/cr.hh $(SRCDIR)/crypto.hh $(SRCDIR)/enums.hh $(SRCDIR)/houses.hh $(SRCDIR)/info.hh $(SRCDIR)/magic.hh $(SRCDIR)/map.hh $(SRCDIR)/moveuse.hh $(SRCDIR)/objects.hh $(SRCDIR)/operate.hh $(SRCDIR)/query.hh $(SRCDIR)/reader.hh $(SRCDIR)/script.hh $(SRCDIR)/threads.hh $(SRCDIR)/writer.hh $(BUILDDIR)/$(OUTPUTEXE): $(BUILDDIR)/communication.obj $(BUILDDIR)/config.obj $(BUILDDIR)/connections.obj $(BUILDDIR)/cract.obj $(BUILDDIR)/crcombat.obj $(BUILDDIR)/crmain.obj $(BUILDDIR)/crnonpl.obj $(BUILDDIR)/crplayer.obj $(BUILDDIR)/crskill.obj $(BUILDDIR)/crypto.obj $(BUILDDIR)/houses.obj $(BUILDDIR)/info.obj $(BUILDDIR)/magic.obj $(BUILDDIR)/main.obj $(BUILDDIR)/map.obj $(BUILDDIR)/moveuse.obj $(BUILDDIR)/objects.obj $(BUILDDIR)/operate.obj $(BUILDDIR)/query.obj $(BUILDDIR)/reader.obj $(BUILDDIR)/receiving.obj $(BUILDDIR)/script.obj $(BUILDDIR)/sending.obj $(BUILDDIR)/shm.obj $(BUILDDIR)/strings.obj $(BUILDDIR)/threads.obj $(BUILDDIR)/time.obj $(BUILDDIR)/utils.obj $(BUILDDIR)/writer.obj - $(CC) $(CFLAGS) $(LFLAGS) -o $@ $^ + $(CC) $(CFLAGS) -o $@ $^ $(LFLAGS) $(BUILDDIR)/communication.obj: $(SRCDIR)/communication.cc $(HEADERS) @mkdir -p $(@D) |
