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| author | fusion32 <marcopuzziello@gmail.com> | 2026-07-10 00:27:08 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2026-07-10 00:27:08 -0300 |
| commit | 6b5e20e65d05e468dc663189ab302e02c4788c6a (patch) | |
| tree | 7c0e5119ef47f4fcb387367a12ea5777e36a4d23 /LICENSE.txt | |
| parent | 386fa9b8078a1b32187dfcbfc2a0ed7543e16346 (diff) | |
| download | game-6b5e20e65d05e468dc663189ab302e02c4788c6a.tar.gz game-6b5e20e65d05e468dc663189ab302e02c4788c6a.zip | |
This fixes an issue, also present on the original binary, where
containers thrown from Z=0 to the edge of the screen at Z=7 would
remain open to surrounding players. The previous 12-10 radii were
missing 2 SQM each when considering the maximum offset between
floors.
Diffstat (limited to 'LICENSE.txt')
0 files changed, 0 insertions, 0 deletions
