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| author | fusion32 <marcopuzziello@gmail.com> | 2025-10-11 04:20:00 -0300 |
|---|---|---|
| committer | fusion32 <marcopuzziello@gmail.com> | 2025-10-11 04:20:00 -0300 |
| commit | 9a8bab9ff3b13c8f1d261d51ffc301b6e59969c9 (patch) | |
| tree | 6dfc6b78f6d747260e032fb76621835bfb5971e5 | |
| parent | c37447f1409db58fc59da7a91cecefa6917d7d71 (diff) | |
| download | game-9a8bab9ff3b13c8f1d261d51ffc301b6e59969c9.tar.gz game-9a8bab9ff3b13c8f1d261d51ffc301b6e59969c9.zip | |
fix problem with summons being spawned as non-summons
| -rw-r--r-- | src/crnonpl.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/crnonpl.cc b/src/crnonpl.cc index 3ec73dc..f334626 100644 --- a/src/crnonpl.cc +++ b/src/crnonpl.cc @@ -1991,7 +1991,7 @@ TMonster::TMonster(int Race, int x, int y, int z, int Home, uint32 MasterID) : return; } - if(Master->Type != MONSTER || ((TMonster*)Master)->Master != 0){ + if(Master->Type != MONSTER || ((TMonster*)Master)->Master == 0){ this->LifeEndRound = Master->LifeEndRound; Master->SummonedCreatures += 1; break; |
