From 326793ad5e585e00719252c2bb02bfcd94d518a8 Mon Sep 17 00:00:00 2001 From: fusion32 Date: Fri, 8 Aug 2025 14:05:38 -0300 Subject: refresh account character data --- query.go | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) (limited to 'query.go') diff --git a/query.go b/query.go index baab921..ef7d253 100644 --- a/query.go +++ b/query.go @@ -547,6 +547,15 @@ func GetAccountSummary(AccountID int) (Result int, Account TAccountSummary) { for Index := 0; Index < len(g_AccountCache); Index += 1 { Current := &g_AccountCache[Index] + // NOTE(fusion): Account data itself shouldn't change over time unless + // we do it ourselves, in which case `InvalidateAccountCachedData` is + // used to invalidate the cache entry. The problem is that the account + // summary also includes character data which will change, depending on + // activities on the game server. + if time.Since(Current.LastAccess) >= g_CharacterRefreshInterval { + *Current = TAccountCacheEntry{} + } + if Current.LastAccess.Before(LeastRecentlyUsedTime) { LeastRecentlyUsedIndex = Index LeastRecentlyUsedTime = Current.LastAccess @@ -575,9 +584,6 @@ func GetAccountSummary(AccountID int) (Result int, Account TAccountSummary) { return } -// NOTE(fusion): Account data is different from other cached data because it -// shouldn't change over time unless we do it ourselves, in which case we know -// exactly when to invalidate cached data. func InvalidateAccountCachedData(AccountID int) { g_QueryManagerMutex.Lock() defer g_QueryManagerMutex.Unlock() -- cgit v1.2.3