-- Primary Tables --============================================================================== CREATE TABLE IF NOT EXISTS Worlds ( WorldID INTEGER NOT NULL, Name TEXT NOT NULL COLLATE NOCASE, Type INTEGER NOT NULL, RebootTime INTEGER NOT NULL, Address INTEGER NOT NULL, Port INTEGER NOT NULL, MaxPlayers INTEGER NOT NULL, PremiumPlayerBuffer INTEGER NOT NULL, MaxNewbies INTEGER NOT NULL, PremiumNewbieBuffer INTEGER NOT NULL, OnlineRecord INTEGER NOT NULL DEFAULT 0, PRIMARY KEY (WorldID), UNIQUE (Name) ); CREATE TABLE IF NOT EXISTS Accounts ( AccountID INTEGER NOT NULL, Auth BLOB NOT NULL, EMail TEXT NOT NULL COLLATE NOCASE, PremiumEnd INTEGER NOT NULL, AddPremiumDays INTEGER NOT NULL, PRIMARY KEY (AccountID), UNIQUE (EMail) ); CREATE TABLE IF NOT EXISTS Characters ( WorldID INTEGER NOT NULL, CharacterID INTEGER NOT NULL, AccountID INTEGER NOT NULL, Name TEXT NOT NULL COLLATE NOCASE, Sex INTEGER NOT NULL, Guild TEXT NOT NULL COLLATE NOCASE DEFAULT '', Rank TEXT NOT NULL COLLATE NOCASE DEFAULT '', Title TEXT NOT NULL COLLATE NOCASE DEFAULT '', IsOnline INTEGER NOT NULL DEFAULT 0, Deleted INTEGER NOT NULL DEFAULT 0, PRIMARY KEY (CharacterID), UNIQUE (Name) ); CREATE INDEX IF NOT EXISTS CharactersWorldIndex ON Characters(WorldID, IsOnline); CREATE INDEX IF NOT EXISTS CharactersAccountIndex ON Characters(AccountID, IsOnline); CREATE INDEX IF NOT EXISTS CharactersGuildIndex ON Characters(Guild, Rank); CREATE TABLE IF NOT EXISTS CharacterBuddies ( CharacterID INTEGER NOT NULL, BuddyID INTEGER NOT NULL, PRIMARY KEY (CharacterID, BuddyID) ); CREATE TABLE IF NOT EXISTS CharacterInvitations ( WorldID INTEGER NOT NULL, CharacterID INTEGER NOT NULL, PRIMARY KEY (WorldID, CharacterID) ); CREATE TABLE IF NOT EXISTS CharacterRights ( CharacterID INTEGER NOT NULL, Right TEXT NOT NULL COLLATE NOCASE, PRIMARY KEY(CharacterID, Right) ); -- House Tables --============================================================================== CREATE TABLE IF NOT EXISTS Houses ( WorldID INTEGER NOT NULL, HouseID INTEGER NOT NULL, Name TEXT NOT NULL, Rent INTEGER NOT NULL, Description TEXT NOT NULL, Size INTEGER NOT NULL, PositionX INTEGER NOT NULL, PositionY INTEGER NOT NULL, PositionZ INTEGER NOT NULL, Town TEXT NOT NULL, GuildHouse INTEGER NOT NULL, PRIMARY KEY (WorldID, HouseID) ); CREATE TABLE IF NOT EXISTS HouseOwners ( WorldID INTEGER NOT NULL, HouseID INTEGER NOT NULL, OwnerID INTEGER NOT NULL, PaidUntil INTEGER NOT NULL, PRIMARY KEY (WorldID, HouseID) ); -- NOTE(fusion): An auction would have a non null `FinishTime` but it doesn't make -- sense to finish an auction just to restart it afterwards so it should only be -- set after the first bid, along with `BidderID` and `BidAmount`. CREATE TABLE IF NOT EXISTS HouseAuctions ( WorldID INTEGER NOT NULL, HouseID INTEGER NOT NULL, BidderID INTEGER DEFAULT NULL, BidAmount INTEGER DEFAULT NULL, FinishTime INTEGER DEFAULT NULL, PRIMARY KEY (WorldID, HouseID) ); CREATE TABLE IF NOT EXISTS HouseTransfers ( WorldID INTEGER NOT NULL, HouseID INTEGER NOT NULL, NewOwnerID INTEGER NOT NULL, Price INTEGER NOT NULL, PRIMARY KEY (WorldID, HouseID) ); CREATE TABLE IF NOT EXISTS HouseAuctionExclusions ( CharacterID INTEGER NOT NULL, Until INTEGER NOT NULL, BanishmentID INTEGER NOT NULL ); CREATE INDEX IF NOT EXISTS HouseAuctionExclusionsIndex ON HouseAuctionExclusions(CharacterID, Until); CREATE TABLE IF NOT EXISTS HouseAssignments ( WorldID INTEGER NOT NULL, HouseID INTEGER NOT NULL, OwnerID INTEGER NOT NULL, Price INTEGER NOT NULL, Timestamp INTEGER NOT NULL ); CREATE INDEX IF NOT EXISTS HouseAssignmentsHouseIndex ON HouseAssignments(WorldID, HouseID); CREATE INDEX IF NOT EXISTS HouseAssignmentsTimeIndex ON HouseAssignments(WorldID, Timestamp); CREATE INDEX IF NOT EXISTS HouseAssignmentsOwnerIndex ON HouseAssignments(OwnerID); -- Banishment Tables --============================================================================== CREATE TABLE IF NOT EXISTS Banishments ( BanishmentID INTEGER NOT NULL, AccountID INTEGER NOT NULL, IPAddress INTEGER NOT NULL, GamemasterID INTEGER NOT NULL, Reason TEXT NOT NULL, Comment TEXT NOT NULL, FinalWarning INTEGER NOT NULL, Until INTEGER NOT NULL, PRIMARY KEY (BanishmentID) ); CREATE TABLE IF NOT EXISTS IPBanishments ( IPAddress INTEGER NOT NULL, CharacterID INTEGER NOT NULL, GamemasterID INTEGER NOT NULL, Reason TEXT NOT NULL, Comment TEXT NOT NULL, PRIMARY KEY (IPAddress) ); CREATE TABLE IF NOT EXISTS Namelocks ( CharacterID INTEGER NOT NULL, IPAddress INTEGER NOT NULL, GamemasterID INTEGER NOT NULL, Reason TEXT NOT NULL, Comment TEXT NOT NULL, Attempts INTEGER NOT NULL DEFAULT 0, Approved INTEGER NOT NULL DEFAULT 0, PRIMARY KEY (CharacterID) ); CREATE TABLE IF NOT EXISTS Notations ( CharacterID INTEGER NOT NULL, IPAddress INTEGER NOT NULL, GamemasterID INTEGER NOT NULL, Reason TEXT NOT NULL, Comment TEXT NOT NULL ); CREATE INDEX IF NOT EXISTS NotationsCharacterIndex ON Notations(CharacterID); CREATE TABLE IF NOT EXISTS ReportedStatements ( Timestamp INTEGER NOT NULL, StatementID INTEGER NOT NULL, CharacterID INTEGER NOT NULL, Statement TEXT NOT NULL, Context TEXT NOT NULL, BanishmentID INTEGER NOT NULL, ReporterID INTEGER NOT NULL, Reason TEXT NOT NULL, Comment TEXT NOT NULL, PRIMARY KEY (Timestamp, StatementID) ); CREATE INDEX IF NOT EXISTS ReportedStatementsCharacterIndex ON ReportedStatements(CharacterID, Timestamp); -- Info Tables --============================================================================== CREATE TABLE IF NOT EXISTS KillStatistics ( WorldID INTEGER NOT NULL, Name TEXT NOT NULL COLLATE NOCASE, TimesKilled INTEGER NOT NULL, PlayersKilled INTEGER NOT NULL, PRIMARY KEY (WorldID, Name) ); CREATE TABLE IF NOT EXISTS OnlineCharacters ( WorldID INTEGER NOT NULL, Name TEXT NOT NULL COLLATE NOCASE, Level INTEGER NOT NULL, Profession TEXT NOT NULL, PRIMARY KEY (WorldID, Name) ); -- REMOVE(fusion): Testing Data. --============================================================================== INSERT INTO Worlds (Name, Type, RebootTime, Address, Port, MaxPlayers, PremiumPlayerBuffer, MaxNewbies, PremiumNewbieBuffer) VALUES ('Zanera', 0, 5, 0x7F000001, 7172, 1000, 100, 300, 100);