#ifndef TIBIA_STUBS_HH_ #define TIBIA_STUBS_HH_ 1 #include "common.hh" #include "enums.hh" #include "cr.hh" #include "map.hh" // IMPORTANT(fusion): These function definitions exist to test compilation. They're // not yet implemented and will cause the linker to fail with unresolved symbols. extern void SavePlayerData(TPlayerData *Slot); extern bool LoadPlayerData(TPlayerData *Slot); extern bool PlayerDataExists(uint32 CharacterID); #endif //TIBIA_STUBS_HH_