#ifndef TIBIA_OPERATE_HH_ #define TIBIA_OPERATE_HH_ 1 #include "common.hh" #include "map.hh" enum : int { CREATURE_HEALTH_CHANGED = 1, CREATURE_LIGHT_CHANGED = 2, CREATURE_OUTFIT_CHANGED = 3, CREATURE_SPEED_CHANGED = 4, CREATURE_SKULL_CHANGED = 5, CREATURE_PARTY_CHANGED = 6, }; enum : int { OBJECT_DELETED = 0, OBJECT_CREATED = 1, OBJECT_CHANGED = 2, }; void CheckContainerDestination(Object Obj, Object Con); void CheckInventoryDestination(Object Obj, Object Con, bool Split); #endif //TIBIA_OPERATE_HH_