SRCDIR = src BUILDDIR = build OUTPUTEXE = game CC = g++ CFLAGS = -m64 -fno-strict-aliasing -pedantic -Wall -Wextra -Wno-unused-parameter -Wno-format-truncation -std=c++11 -DOS_LINUX=1 -DARCH_X64=1 LFLAGS = -Wl,-t DEBUG ?= 0 ifneq ($(DEBUG), 0) CFLAGS += -g -O0 else CFLAGS += -O2 endif HEADERS = $(SRCDIR)/common.hh $(SRCDIR)/config.hh $(SRCDIR)/connection.hh $(SRCDIR)/containers.hh $(SRCDIR)/creature.hh $(SRCDIR)/enums.hh $(SRCDIR)/map.hh $(SRCDIR)/monster.hh $(SRCDIR)/objects.hh $(SRCDIR)/player.hh $(SRCDIR)/script.hh $(SRCDIR)/skill.hh $(SRCDIR)/thread.hh $(BUILDDIR)/$(OUTPUTEXE): $(BUILDDIR)/config.obj $(BUILDDIR)/crcombat.obj $(BUILDDIR)/creature.obj $(BUILDDIR)/main.obj $(BUILDDIR)/map.obj $(BUILDDIR)/objects.obj $(BUILDDIR)/player.obj $(BUILDDIR)/script.obj $(BUILDDIR)/shm.obj $(BUILDDIR)/skill.obj $(BUILDDIR)/strings.obj $(BUILDDIR)/thread.obj $(BUILDDIR)/time.obj $(BUILDDIR)/util.obj $(CC) $(CFLAGS) $(LFLAGS) -o $@ $^ $(BUILDDIR)/config.obj: $(SRCDIR)/config.cc $(HEADERS) @mkdir -p $(@D) $(CC) -c $(CFLAGS) -o $@ $< $(BUILDDIR)/crcombat.obj: $(SRCDIR)/crcombat.cc $(HEADERS) @mkdir -p $(@D) $(CC) -c $(CFLAGS) -o $@ $< $(BUILDDIR)/creature.obj: $(SRCDIR)/creature.cc $(HEADERS) @mkdir -p $(@D) $(CC) -c $(CFLAGS) -o $@ $< $(BUILDDIR)/main.obj: $(SRCDIR)/main.cc $(HEADERS) @mkdir -p $(@D) $(CC) -c $(CFLAGS) -o $@ $< $(BUILDDIR)/map.obj: $(SRCDIR)/map.cc $(HEADERS) @mkdir -p $(@D) $(CC) -c $(CFLAGS) -o $@ $< $(BUILDDIR)/objects.obj: $(SRCDIR)/objects.cc $(HEADERS) @mkdir -p $(@D) $(CC) -c $(CFLAGS) -o $@ $< $(BUILDDIR)/player.obj: $(SRCDIR)/player.cc $(HEADERS) @mkdir -p $(@D) $(CC) -c $(CFLAGS) -o $@ $< $(BUILDDIR)/script.obj: $(SRCDIR)/script.cc $(HEADERS) @mkdir -p $(@D) $(CC) -c $(CFLAGS) -o $@ $< $(BUILDDIR)/shm.obj: $(SRCDIR)/shm.cc $(HEADERS) @mkdir -p $(@D) $(CC) -c $(CFLAGS) -o $@ $< $(BUILDDIR)/skill.obj: $(SRCDIR)/skill.cc $(HEADERS) @mkdir -p $(@D) $(CC) -c $(CFLAGS) -o $@ $< $(BUILDDIR)/strings.obj: $(SRCDIR)/strings.cc $(HEADERS) @mkdir -p $(@D) $(CC) -c $(CFLAGS) -o $@ $< $(BUILDDIR)/thread.obj: $(SRCDIR)/thread.cc $(HEADERS) @mkdir -p $(@D) $(CC) -c $(CFLAGS) -o $@ $< $(BUILDDIR)/time.obj: $(SRCDIR)/time.cc $(HEADERS) @mkdir -p $(@D) $(CC) -c $(CFLAGS) -o $@ $< $(BUILDDIR)/util.obj: $(SRCDIR)/util.cc $(HEADERS) @mkdir -p $(@D) $(CC) -c $(CFLAGS) -o $@ $< .PHONY: clean clean: @rm -r $(BUILDDIR)