From d55b9473ec498ae181b3c91583c6950e4c3bb7f2 Mon Sep 17 00:00:00 2001 From: fusion32 Date: Tue, 19 Aug 2025 22:41:08 -0300 Subject: fix a problem with monsters freezing after failing to attack --- src/crplayer.cc | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/crplayer.cc') diff --git a/src/crplayer.cc b/src/crplayer.cc index 621f103..16ae6bb 100644 --- a/src/crplayer.cc +++ b/src/crplayer.cc @@ -1011,18 +1011,18 @@ void TPlayer::ClearProfession(void){ } void TPlayer::SetProfession(uint8 Profession){ - if(Profession == PROFESSION_PROMOTED){ + if(Profession == PROFESSION_PROMOTION){ if(this->Profession == PROFESSION_NONE){ error("TPlayer::SetProfession: Spieler hat noch keinen Beruf für Veredelung.\n"); return; } - if(this->Profession >= PROFESSION_PROMOTED){ + if(this->Profession >= PROFESSION_PROMOTION){ error("TPlayer::SetProfession: Spieler hat seinen Beruf schon veredelt.\n"); return; } - this->Profession += PROFESSION_PROMOTED; + this->Profession += PROFESSION_PROMOTION; this->Combat.CheckCombatValues(); // TODO(fusion): This is similar to the TPlayer's constructor. It is @@ -1107,8 +1107,8 @@ uint8 TPlayer::GetRealProfession(void){ uint8 TPlayer::GetEffectiveProfession(void){ uint8 Profession = this->Profession; - if(Profession >= PROFESSION_PROMOTED){ - Profession -= PROFESSION_PROMOTED; + if(Profession >= PROFESSION_PROMOTION){ + Profession -= PROFESSION_PROMOTION; } return Profession; } @@ -1125,7 +1125,7 @@ uint8 TPlayer::GetActiveProfession(void){ bool TPlayer::GetActivePromotion(void){ return CheckRight(this->ID, PREMIUM_ACCOUNT) - && this->Profession >= PROFESSION_PROMOTED; + && this->Profession >= PROFESSION_PROMOTION; } bool TPlayer::SpellKnown(int SpellNr){ -- cgit v1.2.3