From d55b9473ec498ae181b3c91583c6950e4c3bb7f2 Mon Sep 17 00:00:00 2001 From: fusion32 Date: Tue, 19 Aug 2025 22:41:08 -0300 Subject: fix a problem with monsters freezing after failing to attack --- src/crmain.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/crmain.cc') diff --git a/src/crmain.cc b/src/crmain.cc index 0eda5e7..586f78e 100644 --- a/src/crmain.cc +++ b/src/crmain.cc @@ -934,7 +934,7 @@ void TCreature::CreatureMoveStimulus(uint32 CreatureID, int Type){ SendResult(this->Connection, r); } this->ToDoClear(); - this->ToDoWait(this->Combat.EarliestAttackTime); + this->ToDoWaitUntil(this->Combat.EarliestAttackTime); this->ToDoStart(); } } -- cgit v1.2.3