From d1c4dce3be82aa7e50ddb5b43f15ecc00a16f985 Mon Sep 17 00:00:00 2001 From: fusion32 Date: Mon, 25 May 2026 18:19:39 -0300 Subject: minor fix to monster targeting logic --- src/cract.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/cract.cc') diff --git a/src/cract.cc b/src/cract.cc index e0af29f..52355c1 100644 --- a/src/cract.cc +++ b/src/cract.cc @@ -1016,7 +1016,7 @@ void TCreature::ToDoGo(int DestX, int DestY, int DestZ, bool MustReach, int MaxS // NOTE(fusion): The number of steps between two points is the same as the // their manhattan distance, if we exclude diagonal movement. We can skip - // the path finder if we know we're step away from the destination. + // the path finder if we know we're one step away from the destination. if(DistanceX + DistanceY == 1){ TToDoEntry TD = {}; TD.Code = TDGo; -- cgit v1.2.3