From d359c0af4874534efa810729d47f610a29687e93 Mon Sep 17 00:00:00 2001 From: fusion32 Date: Sat, 19 Jul 2025 11:35:11 -0300 Subject: THREADING: upgrade from LinuxThreads to NPTL This was a required change to make the server run on a modern GLIBC version without resorting to shady shared libraries or compatibility tricks. It is very straightforward but we should always keep an eye out for possible bugs. There was also a problem with the Z loop on field sending functions that was causing the server to hang in an infinite loop and should now be fixed. With these changes it is now possible to login into the game for a split second before the client asserting. --- src/connections.hh | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'src/connections.hh') diff --git a/src/connections.hh b/src/connections.hh index d4f0755..5489d18 100644 --- a/src/connections.hh +++ b/src/connections.hh @@ -154,7 +154,9 @@ struct TConnection { void Process(void); void ResetTimer(int Command); void EmergencyPing(void); - pid_t GetPID(void); + pid_t GetThreadID(void); + bool SetLoginTimer(int Timeout); + void StopLoginTimer(void); int GetSocket(void); const char *GetIPAddress(void); void Free(void); @@ -203,7 +205,8 @@ struct TConnection { TConnection *NextSendingConnection; uint32 RandomSeed; CONNECTIONSTATE State; - pid_t PID; + pid_t ThreadID; + timer_t LoginTimer; int Socket; char IPAddress[16]; TXTEASymmetricKey SymmetricKey; -- cgit v1.2.3