From 3c8bcba6b540f5cb84572994d9ec2426dd348a93 Mon Sep 17 00:00:00 2001 From: fusion32 Date: Thu, 5 Jun 2025 02:00:10 -0300 Subject: finish `magic.cc` --- TODO.md | 3 +++ 1 file changed, 3 insertions(+) (limited to 'TODO.md') diff --git a/TODO.md b/TODO.md index 16235e8..76f56d2 100644 --- a/TODO.md +++ b/TODO.md @@ -8,6 +8,9 @@ ## Stack allocations Any functions that use `alloca` or some other form of dynamic stack allocations will cause decompiled functions to be an absolute mess. It usually shows up in the decompiled code as both a size computation like `-(VAR + CONST & 0xfffffff0)`, followed by some assignment. It doesn't make total sense without looking at the disassembly. I've encountered ~30 such computations and expect the functions containing them to be amongt the most challenging/annoying to be properly decompiled. +## Exceptions +I didn't dive into how exceptions are handled, but it seems that the ones related to creature actions have the outter most endpoint at `TCreature::Execute`. There can also be some checkpoints in between to modify a `RESULT` value or handle a failure. + ## Estimate The decompiled file has ~115K lines of C. If we take ~15K lines to be rubbish, this can be round to ~100K. Considering a low estimate of 200 lines per day, the whole process could take up to 500 days which is quite a bit but not impossible. Now considering a high estimate of 1K lines per day, it could take 100 days which is also quite a bit. -- cgit v1.2.3