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* finish `crnonpl.cc`fusion322025-06-25
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* most of `crnonpl.cc`fusion322025-06-24
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* `receiving.cc`fusion322025-06-23
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* `sending.cc`fusion322025-06-22
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* `connections.cc`fusion322025-06-21
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* finish `communication.cc`fusion322025-06-20
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* small change to `ReceiveCommand` for increased connection reliabilityfusion322025-06-20
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* more work on `communication.cc`fusion322025-06-20
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* beginning of `communication.cc`fusion322025-06-19
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* finish `crplayer.cc`fusion322025-06-18
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* TPlayer constructor and destructorfusion322025-06-17
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* all `crplayer.cc` functions outside `TPlayer`fusion322025-06-17
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* party functionsfusion322025-06-16
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* channel functionsfusion322025-06-15
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* more work on `operate.cc`fusion322025-06-15
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* impl `Look` and `Talk`...fusion322025-06-14
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* more work on `operate.cc`fusion322025-06-13
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* more work on `operate.cc`fusion322025-06-12
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* more work on `operate.cc`fusion322025-06-12
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* some announce functionsfusion322025-06-11
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* first look at `operate.cc`fusion322025-06-11
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* finish `info.cc`fusion322025-06-10
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* most `info.cc` functionsfusion322025-06-10
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* finish `cract.cc`fusion322025-06-09
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* impl `TCreature::Move` which was absolute hell + some tidying upfusion322025-06-08
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* more `cract.cc` functionsfusion322025-06-08
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* implement monster raidsfusion322025-06-07
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* race loadingfusion322025-06-07
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* implement TFindCreatures and KillStatisticsfusion322025-06-07
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* some work on `crmain.cc` and `cract.cc` + merge creature headersfusion322025-06-06
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* declare all creature typesfusion322025-06-05
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* reduce clutter with struct dividing commentsfusion322025-06-05
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* merge creature headersfusion322025-06-05
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* finish `magic.cc`fusion322025-06-05
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* finish most spellsfusion322025-06-04
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* more spellsfusion322025-06-04
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* more spellsfusion322025-06-03
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* more spellsfusion322025-06-03
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* impl some spells and create `info.cc`fusion322025-06-02
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* use `Actor` instead of `Creature` with spell functionsfusion322025-06-02
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* more work on spell primitivesfusion322025-06-01
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* impl TImpact structsfusion322025-06-01
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* magic init functionsfusion322025-06-01
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* changed swap file numbers in `map.cc` to uintptrfusion322025-05-31
| | | | | | | | We know swap file numbers are limited to the [1, 99999999] range which fits a uint32, but using anything but uintptr requires us to do extra casts to avoid compiler warnings so we only convert back to uint32 when building the swap file name which should work the same.
* impl TCreature::Damage + overall improvementsfusion322025-05-31
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* done with `crcombat.cc`fusion322025-05-31
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* more work on `crcombat.cc`fusion322025-05-30
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* initial work on `crcombat.cc`fusion322025-05-30
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* finish `strings.cc` implfusion322025-05-29
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* impl `strings.cc`fusion322025-05-29
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