diff options
Diffstat (limited to 'src/stubs.hh')
| -rw-r--r-- | src/stubs.hh | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/stubs.hh b/src/stubs.hh index a749c8c..61114c4 100644 --- a/src/stubs.hh +++ b/src/stubs.hh @@ -17,7 +17,6 @@ typedef void TSendMailsFunction(TPlayerData *PlayerData); extern void AbortWriter(void); extern void AddBuddyOrder(TCreature *Creature, uint32 CharacterID); -extern TConnection *AssignFreeConnection(void); extern void RemoveBuddyOrder(TCreature *Creature, uint32 BuddyID); extern void BroadcastMessage(int Mode, const char *Text, ...) ATTR_PRINTF(2, 3); extern void ChangeNPCState(TCreature *Npc, int NewState, bool Stimulus); @@ -27,10 +26,9 @@ extern void CleanHouseField(int x, int y, int z); extern void ConvinceMonster(TCreature *Master, TCreature *Slave); extern void ChallengeMonster(TCreature *Challenger, TCreature *Monster); extern TCreature *CreateMonster(int Race, int x, int y, int z, int Home, uint32 Master, bool ShowEffect); +extern void DecrementIsOnlineOrder(uint32 CharacterID); extern void DeleteGamemasterRequest(const char *Name); extern void GetExitPosition(uint16 HouseID, int *x, int *y, int *z); -extern TConnection *GetFirstConnection(void); -extern TConnection *GetNextConnection(void); extern int GetOrderBufferSpace(void); extern const char *GetHouseName(uint16 HouseID); extern const char *GetHouseOwner(uint16 HouseID); @@ -44,7 +42,6 @@ extern void LogoutOrder(TPlayer *Player); extern void PrepareHouseCleanup(void); extern void FinishHouseCleanup(void); extern void PlayerlistOrder(int NumberOfPlayers, char *PlayerNames, int *PlayerLevels, int *PlayerProfessions); -extern void ProcessConnections(void); extern void ProcessMonsterhomes(void); extern void ProcessReaderThreadReplies(TRefreshSectorFunction *RefreshSector, TSendMailsFunction *SendMails); extern void ProcessWriterThreadReplies(void); @@ -98,6 +95,7 @@ extern void SendMarkCreature(TConnection *Connection, uint32 CreatureID, int Col extern void SendMessage(TConnection *Connection, int Mode, const char *Text, ...) ATTR_PRINTF(3, 4); extern void SendMoveCreature(TConnection *Connection, uint32 CreatureID, int x, int y, int z); extern void SendOpenOwnChannel(TConnection *Connection, int Channel); +extern void SendPing(TConnection *Connection); extern void SendPlayerData(TConnection *Connection); extern void SendPlayerSkills(TConnection *Connection); extern void SendPlayerState(TConnection *Connection, uint8 State); |
