diff options
Diffstat (limited to 'src/magic.cc')
| -rw-r--r-- | src/magic.cc | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/src/magic.cc b/src/magic.cc index 1caf83b..a222b3a 100644 --- a/src/magic.cc +++ b/src/magic.cc @@ -2409,7 +2409,9 @@ void CancelInvisibility(TCreature *Actor, Object Target, int ManaPoints, int Sou // it on pvp enforced worlds. // TODO(fusion): This is probably an inlined function. if(WorldType == PVP_ENFORCED){ - for(int Position = 1; Position <= 10; Position += 1){ + for(int Position = INVENTORY_FIRST; + Position <= INVENTORY_LAST; + Position += 1){ Object Item = GetBodyObject(Victim->ID, Position); if(Item == NONE){ continue; @@ -2516,8 +2518,8 @@ void ChangeData(TCreature *Actor, const char *Param){ return; } - Object RightHand = GetBodyObject(Actor->ID, 5); // RIGHTHAND ? - Object LeftHand = GetBodyObject(Actor->ID, 6); // LEFTHAND ? + Object RightHand = GetBodyObject(Actor->ID, INVENTORY_RIGHTHAND); + Object LeftHand = GetBodyObject(Actor->ID, INVENTORY_LEFTHAND); if(RightHand != NONE && LeftHand != NONE){ SendMessage(Actor->Connection, TALK_FAILURE_MESSAGE, "First drop one object."); return; @@ -2578,9 +2580,9 @@ void EnchantObject(TCreature *Actor, int ManaPoints, int SoulPoints, ObjectType throw ERROR; } - Object Obj = GetBodyObject(Actor->ID, 5); // RIGHTHAND ? + Object Obj = GetBodyObject(Actor->ID, INVENTORY_RIGHTHAND); if(Obj == NONE || Obj.getObjectType() != OldType){ - Obj = GetBodyObject(Actor->ID, 6); // LEFTHAND ? + Obj = GetBodyObject(Actor->ID, INVENTORY_LEFTHAND); if(Obj == NONE || Obj.getObjectType() != OldType){ throw MAGICITEM; } @@ -3670,7 +3672,7 @@ static void RuneSpell(uint32 CreatureID, int SpellNr){ bool RuneCreated = false; ObjectType BlankType = GetSpecialObject(RUNE_BLANK); - Object RightHand = GetBodyObject(Actor->ID, 5); // RIGHTHAND + Object RightHand = GetBodyObject(Actor->ID, INVENTORY_RIGHTHAND); if(RightHand.exists() && RightHand.getObjectType() == BlankType){ CheckMana(Actor, ManaPoints, SoulPoints, 1000); ObjectType RuneType = GetNewObjectType(RuneGr, RuneNr); @@ -3678,7 +3680,7 @@ static void RuneSpell(uint32 CreatureID, int SpellNr){ RuneCreated = true; } - Object LeftHand = GetBodyObject(Actor->ID, 6); // LEFTHAND + Object LeftHand = GetBodyObject(Actor->ID, INVENTORY_LEFTHAND); if(LeftHand.exists() && LeftHand.getObjectType() == BlankType){ // TODO(fusion): Ughh... I'm not sure why we're trying to cast the spell // twice but we need to make so errors from the second cast are only |
