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-rw-r--r--src/crmain.cc22
1 files changed, 12 insertions, 10 deletions
diff --git a/src/crmain.cc b/src/crmain.cc
index 5d0f2f3..00cd3e2 100644
--- a/src/crmain.cc
+++ b/src/crmain.cc
@@ -226,7 +226,9 @@ TCreature::~TCreature(void){
}
if(this->LoseInventory != 0){ // LOSE_INVENTORY_NONE ?
- for(int Position = 1; Position <= 10; Position += 1){
+ for(int Position = INVENTORY_FIRST;
+ Position <= INVENTORY_LAST;
+ Position += 1){
Object Item = GetBodyObject(this->ID, Position);
if(Item == NONE){
continue;
@@ -238,7 +240,7 @@ TCreature::~TCreature(void){
continue;
}
- Move(0, Item, Corpse, -1, false, NONE);
+ ::Move(0, Item, Corpse, -1, false, NONE);
}
}
@@ -487,10 +489,8 @@ int TCreature::Damage(TCreature *Attacker, int Damage, int DamageType){
Damage = 0;
}
- // NOTE(fusion): We're iterating over the victim's inventory to apply
- // damage reductions, while the damage is greater than zero.
- for(int Position = 1;
- Position <= 10 && Damage > 0;
+ for(int Position = INVENTORY_FIRST;
+ Position <= INVENTORY_LAST && Damage > 0;
Position += 1){
Object Obj = GetBodyObject(this->ID, Position);
if(Obj == NONE){
@@ -739,7 +739,9 @@ int TCreature::Damage(TCreature *Attacker, int Damage, int DamageType){
if(Damage == HitPoints){
if(this->Type == PLAYER){
- for(int Position = 1; Position <= 10; Position += 1){
+ for(int Position = INVENTORY_FIRST;
+ Position <= INVENTORY_LAST;
+ Position += 1){
Object Obj = GetBodyObject(this->ID, Position);
if(Obj == NONE){
continue;
@@ -2026,11 +2028,11 @@ void ProcessMonsterRaids(void){
}
TCreature *Creature = Spawned[random(0, NumSpawned - 1)];
- Object Bag = GetBodyObject(Creature->ID, 3); // BAG ?
+ Object Bag = GetBodyObject(Creature->ID, INVENTORY_BAG);
if(Bag == NONE){
try{
- Bag = Create(GetBodyContainer(Creature->ID, 3),
- GetSpecialObject(INVENTORY_CONTAINER),
+ Bag = Create(GetBodyContainer(Creature->ID, INVENTORY_BAG),
+ GetSpecialObject(DEFAULT_CONTAINER),
0);
}catch(RESULT r){
error("ProcessMonsterRaids: Exception %d bei Rasse %d"