diff options
| -rw-r--r-- | TODO.md | 12 | ||||
| -rw-r--r-- | reference/game.c | 1875 | ||||
| -rw-r--r-- | reference/types.hh | 45 | ||||
| -rw-r--r-- | src/containers.hh | 8 | ||||
| -rw-r--r-- | src/cr.hh | 18 | ||||
| -rw-r--r-- | src/crmain.cc | 2 | ||||
| -rw-r--r-- | src/crplayer.cc | 903 | ||||
| -rw-r--r-- | src/main.cc | 32 | ||||
| -rw-r--r-- | src/map.cc | 2 | ||||
| -rw-r--r-- | src/operate.cc | 2 | ||||
| -rw-r--r-- | src/query.cc | 3 | ||||
| -rw-r--r-- | src/query.hh | 43 | ||||
| -rw-r--r-- | src/stubs.hh | 7 | ||||
| -rw-r--r-- | src/thread.cc | 48 | ||||
| -rw-r--r-- | src/thread.hh | 2 |
15 files changed, 1052 insertions, 1950 deletions
@@ -1,16 +1,15 @@ ## TODO NEXT -- OPERATE.CC -- HOUSES.CC - CRPLAYER.CC +- QUERY.CC +- COMMUNICATION.CC +- HOUSES.CC - CRNONPL.CC - MOVEUSE.CC - SENDING.CC - RECEIVING.CC - CONNECTIONS.CC -- COMMUNICATION.CC - READER.CC - WRITER.CC -- QUERY.CC - DBFUNCS.CC ## Stack allocations @@ -19,6 +18,11 @@ Any functions that use `alloca` or some other form of dynamic stack allocations ## Exceptions I didn't dive into how exceptions are handled, but it seems that the ones related to creature actions have the outter most endpoint at `TCreature::Execute`. There can also be some checkpoints in between to modify a `RESULT` value or handle a failure. +## Synchronization +I'm not sure whether synchronization is done properly. The implementation of the first few `crplayer.cc` functions left me with a taste of race conditions although integer loads on x86 are generally atomic. + +I'm also under the impression that `getpid()` is used for retrieving the current thread id, so we'll have to wait and see how things unfold outside the main thread. + ## Estimate The decompiled file has ~115K lines of C. If we take ~15K lines to be rubbish, this can be round to ~100K. Considering a low estimate of 200 lines per day, the whole process could take up to 500 days which is quite a bit but not impossible. Now considering a high estimate of 1K lines per day, it could take 100 days which is also quite a bit. diff --git a/reference/game.c b/reference/game.c index 8baf67a..2b04018 100644 --- a/reference/game.c +++ b/reference/game.c @@ -8888,311 +8888,6 @@ void _GLOBAL__I_HouseArea(void) return;
}
-void * ThreadStarter(void *Pointer)
-
-{
- char cVar1;
- code *pcVar2;
- undefined4 *__retval;
- undefined4 uVar3;
- bool Detach;
- void *Argument;
- undefined1 *Function;
-
- // WARNING: Load size is inaccurate
- pcVar2 = *Pointer;
- uVar3 = *(undefined4 *)((int)Pointer + 4);
- cVar1 = *(char *)((int)Pointer + 8);
- operator_delete(Pointer);
- if (cVar1 == '\0') {
- __retval = (undefined4 *)operator_new(4);
- uVar3 = (*pcVar2)(uVar3);
- *__retval = uVar3;
- }
- else {
- (*pcVar2)(uVar3);
- __retval = (undefined4 *)0x0;
- }
- // WARNING: Subroutine does not return
- pthread_exit(__retval);
-}
-
-
-
-// WARNING: Variable defined which should be unmapped: thread
-
-Thread StartThread(undefined1 *Function,void *Argument,bool Detach)
-
-{
- TThreadStarter *Starter;
- undefined4 *__arg;
- int iVar1;
- Thread TStack_c;
- bool Detach_local;
- pthread_t thread;
-
- __arg = (undefined4 *)operator_new(0xc);
- *__arg = Function;
- *(bool *)(__arg + 2) = Detach;
- __arg[1] = Argument;
- iVar1 = pthread_create(&stack0xfffffff4,(pthread_attr_t *)0x0,ThreadStarter,__arg);
- if (iVar1 == 0) {
- if (Detach) {
- pthread_detach(TStack_c);
- }
- }
- else {
- error("StartThread: Kann Thread nicht anlegen; Fehlercode %d.\n",iVar1);
- TStack_c = 0;
- }
- return TStack_c;
-}
-
-
-
-Thread StartThread(undefined1 *Function,void *Argument,size_t StackSize,bool Detach)
-
-{
- undefined4 *__arg;
- int iVar1;
- TThreadStarter *Starter;
- Thread TStack_40;
- bool Detach_local;
- pthread_t thread;
- pthread_attr_t Attributes;
-
- __arg = (undefined4 *)operator_new(0xc);
- *__arg = Function;
- *(bool *)(__arg + 2) = Detach;
- __arg[1] = Argument;
- pthread_attr_init((pthread_attr_t *)&thread);
- pthread_attr_setstacksize((pthread_attr_t *)&thread,StackSize);
- iVar1 = pthread_create(&stack0xffffffc0,(pthread_attr_t *)&thread,ThreadStarter,__arg);
- pthread_attr_destroy((pthread_attr_t *)&thread);
- if (iVar1 == 0) {
- if (Detach) {
- pthread_detach(TStack_40);
- }
- }
- else {
- error("StartThread: Kann Thread nicht anlegen; Fehlercode %d.\n",iVar1);
- TStack_40 = 0;
- }
- return TStack_40;
-}
-
-
-
-Thread StartThread(undefined1 *Function,void *Argument,void *Stack,size_t StackSize,bool Detach)
-
-{
- undefined4 *__arg;
- int iVar1;
- TThreadStarter *Starter;
- Thread TStack_40;
- bool Detach_local;
- pthread_t thread;
- pthread_attr_t Attributes;
-
- __arg = (undefined4 *)operator_new(0xc);
- *__arg = Function;
- *(bool *)(__arg + 2) = Detach;
- __arg[1] = Argument;
- pthread_attr_init((pthread_attr_t *)&thread);
- pthread_attr_setstack((pthread_attr_t *)&thread,Stack,StackSize);
- iVar1 = pthread_create(&stack0xffffffc0,(pthread_attr_t *)&thread,ThreadStarter,__arg);
- pthread_attr_destroy((pthread_attr_t *)&thread);
- if (iVar1 == 0) {
- if (Detach) {
- pthread_detach(TStack_40);
- }
- }
- else {
- error("StartThread: Kann Thread nicht anlegen; Fehlercode %d.\n",iVar1);
- TStack_40 = 0;
- }
- return TStack_40;
-}
-
-
-
-void DelayThread(int Seconds,int MicroSeconds)
-
-{
- if (Seconds == 0) {
- if (MicroSeconds == 0) {
- sched_yield();
- return;
- }
- }
- else if (MicroSeconds == 0) {
- sleep(Seconds);
- return;
- }
- usleep(MicroSeconds + Seconds * 1000000);
- return;
-}
-
-
-
-// WARNING: Variable defined which should be unmapped: result
-
-int JoinThread(Thread OtherThread)
-
-{
- int iVar1;
- int value;
- int *local_c;
- int *result;
-
- local_c = (int *)0x0;
- pthread_join(OtherThread,&local_c);
- iVar1 = 0;
- if (local_c != (int *)0x0) {
- iVar1 = *local_c;
- operator_delete(local_c);
- }
- return iVar1;
-}
-
-
-
-// DWARF original prototype: void Semaphore(Semaphore * this, int initValue)
-
-void __thiscall Semaphore::Semaphore(Semaphore *this,int initValue)
-
-{
- int iVar1;
-
- this->value = initValue;
- iVar1 = pthread_mutex_init((pthread_mutex_t *)&this->mutex,(pthread_mutexattr_t *)0x0);
- if (iVar1 == -1) {
- this = (Semaphore *)s_Semaphore__Semaphore__Kann_Mutex_080f50a0;
- }
- else {
- iVar1 = pthread_cond_init((pthread_cond_t *)&this->condition,(pthread_condattr_t *)0x0);
- if (iVar1 != -1) {
- return;
- }
- this = (Semaphore *)s_Semaphore__Semaphore__Kann_Warte_080f5060;
- }
- error((char *)this);
- return;
-}
-
-
-
-// DWARF original prototype: void Semaphore(Semaphore * this, int initValue)
-
-void __thiscall Semaphore::Semaphore(Semaphore *this,int initValue)
-
-{
- int iVar1;
-
- this->value = initValue;
- iVar1 = pthread_mutex_init((pthread_mutex_t *)&this->mutex,(pthread_mutexattr_t *)0x0);
- if (iVar1 == -1) {
- this = (Semaphore *)s_Semaphore__Semaphore__Kann_Mutex_080f50a0;
- }
- else {
- iVar1 = pthread_cond_init((pthread_cond_t *)&this->condition,(pthread_condattr_t *)0x0);
- if (iVar1 != -1) {
- return;
- }
- this = (Semaphore *)s_Semaphore__Semaphore__Kann_Warte_080f5060;
- }
- error((char *)this);
- return;
-}
-
-
-
-// DWARF original prototype: void ~Semaphore(Semaphore * this, int __in_chrg)
-
-void __thiscall Semaphore::~Semaphore(Semaphore *this,int __in_chrg)
-
-{
- int iVar1;
-
- iVar1 = pthread_mutex_destroy((pthread_mutex_t *)&this->mutex);
- if (iVar1 == -1) {
- this = (Semaphore *)s_Semaphore___Semaphore__Kann_Mute_080f5120;
- }
- else {
- iVar1 = pthread_cond_destroy((pthread_cond_t *)&this->condition);
- if (iVar1 != -1) {
- return;
- }
- this = (Semaphore *)s_Semaphore___Semaphore__Kann_Wart_080f50e0;
- }
- error((char *)this);
- return;
-}
-
-
-
-// DWARF original prototype: void ~Semaphore(Semaphore * this, int __in_chrg)
-
-void __thiscall Semaphore::~Semaphore(Semaphore *this,int __in_chrg)
-
-{
- int iVar1;
-
- iVar1 = pthread_mutex_destroy((pthread_mutex_t *)&this->mutex);
- if (iVar1 == -1) {
- this = (Semaphore *)s_Semaphore___Semaphore__Kann_Mute_080f5120;
- }
- else {
- iVar1 = pthread_cond_destroy((pthread_cond_t *)&this->condition);
- if (iVar1 != -1) {
- return;
- }
- this = (Semaphore *)s_Semaphore___Semaphore__Kann_Wart_080f50e0;
- }
- error((char *)this);
- return;
-}
-
-
-
-// DWARF original prototype: void down(Semaphore * this)
-
-void __thiscall Semaphore::down(Semaphore *this)
-
-{
- pthread_mutex_t *__mutex;
- int iVar1;
-
- __mutex = &this->mutex;
- pthread_mutex_lock((pthread_mutex_t *)__mutex);
- iVar1 = this->value;
- if (iVar1 < 1) {
- do {
- pthread_cond_wait((pthread_cond_t *)&this->condition,(pthread_mutex_t *)__mutex);
- iVar1 = this->value;
- } while (iVar1 < 1);
- }
- this->value = iVar1 + -1;
- pthread_mutex_unlock((pthread_mutex_t *)__mutex);
- return;
-}
-
-
-
-// DWARF original prototype: void up(Semaphore * this)
-
-void __thiscall Semaphore::up(Semaphore *this)
-
-{
- pthread_mutex_lock((pthread_mutex_t *)&this->mutex);
- this->value = this->value + 1;
- pthread_mutex_unlock((pthread_mutex_t *)&this->mutex);
- pthread_cond_signal((pthread_cond_t *)&this->condition);
- return;
-}
-
-
-
void __static_initialization_and_destruction_0(int __initialize_p,int __priority)
{
@@ -18687,1576 +18382,6 @@ void __static_initialization_and_destruction_0(int __initialize_p,int __priority return;
}
-
-
-// WARNING: Unknown calling convention -- yet parameter storage is locked
-
-int GetNumberOfPlayers(void)
-
-{
- return FirstFreePlayer;
-}
-
-
-
-TPlayer * GetPlayer(char *Name)
-
-{
- TPlayer *pTVar1;
- TPlayer **ppTVar2;
- int iVar3;
- TPlayer *pl;
- int i;
- int i_00;
-
- i_00 = 0;
- if (0 < FirstFreePlayer) {
- do {
- ppTVar2 = vector<TPlayer*>::operator()(&PlayerList,i_00);
- pTVar1 = *ppTVar2;
- iVar3 = stricmp((pTVar1->super_TCreature).Name,Name,-1);
- if (iVar3 == 0) {
- return pTVar1;
- }
- i_00 = i_00 + 1;
- } while (i_00 < FirstFreePlayer);
- }
- return (TPlayer *)0x0;
-}
-
-
-
-TPlayer * GetPlayer(ulong CharacterID)
-
-{
- TPlayer *pTVar1;
- TPlayer *pTVar2;
-
- pTVar1 = (TPlayer *)GetCreature(CharacterID);
- pTVar2 = (TPlayer *)0x0;
- if ((pTVar1 != (TPlayer *)0x0) && (pTVar2 = pTVar1, (pTVar1->super_TCreature).Type != PLAYER)) {
- error("GetPlayer: Kreatur ist kein Spieler.\n");
- pTVar2 = (TPlayer *)0x0;
- }
- return pTVar2;
-}
-
-
-
-bool IsPlayerOnline(char *Name)
-
-{
- TPlayer **ppTVar1;
- int iVar2;
- TPlayer *pTVar3;
- TPlayer *pl;
- int i;
- int i_00;
-
- i_00 = 0;
- Semaphore::down(&PlayerMutex);
- if (0 < FirstFreePlayer) {
- do {
- ppTVar1 = vector<TPlayer*>::operator()(&PlayerList,i_00);
- pTVar3 = *ppTVar1;
- iVar2 = stricmp((pTVar3->super_TCreature).Name,Name,-1);
- if (iVar2 == 0) goto LAB_080a7244;
- i_00 = i_00 + 1;
- } while (i_00 < FirstFreePlayer);
- }
- pTVar3 = (TPlayer *)0x0;
-LAB_080a7244:
- Semaphore::up(&PlayerMutex);
- return pTVar3 != (TPlayer *)0x0;
-}
-
-
-
-// WARNING: Variable defined which should be unmapped: IgnoreGamemasters_local
-
-int IdentifyPlayer(char *Name,bool ExactMatch,bool IgnoreGamemasters,TPlayer **pl)
-
-{
- bool bVar1;
- size_t sVar2;
- TPlayer **ppTVar3;
- int iVar4;
- char *TestName;
- int i;
- int i_00;
- char *pcVar5;
- int local_18;
- int Hits;
- bool IgnoreGamemasters_local;
- bool ExactMatch_local;
-
- Hits._3_1_ = ExactMatch;
- if (Name == (char *)0x0) {
- pcVar5 = "IdentifyPlayer: Name ist NULL.\n";
- }
- else {
- if (*Name != '\0') {
- if (!ExactMatch) {
- sVar2 = strlen(Name);
- if (Name[sVar2 - 1] == '~') {
- Name[sVar2 - 1] = '\0';
- }
- else {
- Hits._3_1_ = '\x01';
- }
- }
- local_18 = 0;
- i_00 = 0;
- if (0 < FirstFreePlayer) {
- do {
- ppTVar3 = vector<TPlayer*>::operator()(&PlayerList,i_00);
- pcVar5 = ((*ppTVar3)->super_TCreature).Name;
- iVar4 = stricmp(pcVar5,Name,-1);
- if (iVar4 == 0) {
- ppTVar3 = vector<TPlayer*>::operator()(&PlayerList,i_00);
- *pl = *ppTVar3;
- return 0;
- }
- if (Hits._3_1_ == '\0') {
- sVar2 = strlen(Name);
- iVar4 = stricmp(pcVar5,Name,sVar2);
- if (iVar4 == 0) {
- if (IgnoreGamemasters) {
- ppTVar3 = vector<TPlayer*>::operator()(&PlayerList,i_00);
- bVar1 = CheckRight(((*ppTVar3)->super_TCreature).ID,NO_STATISTICS);
- if (bVar1) goto LAB_080a7356;
- }
- local_18 = local_18 + 1;
- ppTVar3 = vector<TPlayer*>::operator()(&PlayerList,i_00);
- *pl = *ppTVar3;
- }
- }
-LAB_080a7356:
- i_00 = i_00 + 1;
- } while (i_00 < FirstFreePlayer);
- }
- if (local_18 == 1) {
- return 0;
- }
- return (local_18 < 2) - 2;
- }
- pcVar5 = "IdentifyPlayer: Name ist leer.\n";
- }
- error(pcVar5);
- return -1;
-}
-
-
-
-// WARNING: Unknown calling convention -- yet parameter storage is locked
-
-void LogoutAllPlayers(void)
-
-{
- TPlayer *pTVar1;
- TPlayer **ppTVar2;
- TPlayer *pl;
- int i;
- int i_00;
- int iVar3;
-
- print();
- i_00 = 0;
- if (0 < FirstFreePlayer) {
- do {
- ppTVar2 = vector<TPlayer*>::operator()(&PlayerList,i_00);
- pTVar1 = *ppTVar2;
- if (pTVar1 == (TPlayer *)0x0) {
- iVar3 = i_00 + 1;
- error("LogoutAllPlayers: Eintrag %d in der Playerlist ist NULL.\n",i_00);
- }
- else {
- (*(pTVar1->super_TCreature)._vptr_TCreature[1])(pTVar1);
- iVar3 = i_00;
- }
- i_00 = iVar3;
- } while (iVar3 < FirstFreePlayer);
- }
- return;
-}
-
-
-
-void CloseProcessedRequests(ulong CharacterID)
-
-{
- TPlayer *pTVar1;
- TPlayer **ppTVar2;
- TPlayer *pl;
- int i;
- int i_00;
-
- i_00 = 0;
- if (0 < FirstFreePlayer) {
- do {
- ppTVar2 = vector<TPlayer*>::operator()(&PlayerList,i_00);
- pTVar1 = *ppTVar2;
- if (pTVar1 == (TPlayer *)0x0) {
- error("CloseProcessedRequests: Spieler %d existiert nicht.\n",i_00);
- }
- else if ((pTVar1->Request != 0) && (pTVar1->RequestProcessingGamemaster == CharacterID))
- {
- SendCloseRequest((pTVar1->super_TCreature).Connection);
- pTVar1->Request = 0;
- }
- i_00 = i_00 + 1;
- } while (i_00 < FirstFreePlayer);
- }
- return;
-}
-
-
-
-// WARNING: Variable defined which should be unmapped: CharacterID_local
-
-void NotifyBuddies(ulong CharacterID,char *Name,bool Login)
-
-{
- TPlayer *pTVar1;
- TConnection *Name_00;
- bool bVar2;
- bool bVar3;
- TPlayer **ppTVar4;
- int iVar5;
- TPlayerData *pTVar6;
- TPlayer *Player;
- int j;
- int iVar7;
- int iVar8;
- int local_20;
- int i;
- bool Hide;
- bool Login_local;
- char *Name_local;
- ulong CharacterID_local;
-
- if ((Name == (char *)0x0) || (*Name == '\0')) {
- error("NotifyBuddies: Name existiert nicht.\n");
- return;
- }
- bVar2 = CheckRight(CharacterID,NO_STATISTICS);
- local_20 = 0;
- if (0 < FirstFreePlayer) {
- do {
- ppTVar4 = vector<TPlayer*>::operator()(&PlayerList,local_20);
- pTVar1 = *ppTVar4;
- if (((pTVar1->super_TCreature).Connection != (TConnection *)0x0) &&
- (pTVar6 = pTVar1->PlayerData, pTVar6 != (TPlayerData *)0x0)) {
- if (bVar2) {
- bVar3 = CheckRight((pTVar1->super_TCreature).ID,READ_GAMEMASTER_CHANNEL);
- if (!bVar3) goto LAB_080a75da;
- pTVar6 = pTVar1->PlayerData;
- }
- if (0 < pTVar6->Buddies) {
- iVar8 = 0;
- iVar7 = 0;
- do {
- if (pTVar6->Buddy[iVar7] == CharacterID) {
- iVar5 = strcmp(pTVar6->BuddyName[0] + iVar8,Name);
- if (iVar5 == 0) {
- SendBuddyStatus((pTVar1->super_TCreature).Connection,CharacterID,
- Login);
- }
- else {
- Name_00 = (pTVar1->super_TCreature).Connection;
- SendBuddyData((TConnection *)CharacterID,(ulong)Name_00,
- (char *)Name_00,SUB41(CharacterID,0));
- strcpy(pTVar1->PlayerData->BuddyName[0] + iVar8,Name);
- }
- pTVar6 = pTVar1->PlayerData;
- }
- iVar7 = iVar7 + 1;
- iVar8 = iVar8 + 0x1e;
- } while (iVar7 < pTVar6->Buddies);
- }
- }
-LAB_080a75da:
- local_20 = local_20 + 1;
- } while (local_20 < FirstFreePlayer);
- }
- return;
-}
-
-
-
-// WARNING: Variable defined which should be unmapped: Online_local
-
-void CreatePlayerList(bool Online)
-
-{
- TPlayer *pTVar1;
- bool bVar2;
- byte bVar3;
- char *PlayerNames_00;
- int *PlayerLevels_00;
- int *PlayerProfessions_00;
- TPlayer **ppTVar4;
- time_t tVar5;
- int iVar6;
- TPlayer *Player;
- int NumberOfPlayers;
- int NumberOfPlayers_00;
- int i;
- int i_00;
- char *local_24;
- int *PlayerProfessions;
- int *PlayerLevels;
- char *PlayerNames;
- bool Online_local;
-
- PlayerNames_00 = (char *)operator_new__(FirstFreePlayer * 0x1e);
- PlayerLevels_00 = (int *)operator_new__(FirstFreePlayer << 2);
- PlayerProfessions_00 = (int *)operator_new__(FirstFreePlayer << 2);
- NumberOfPlayers_00 = Online - 1;
- if ((Online) && (i_00 = 0, 0 < FirstFreePlayer)) {
- local_24 = PlayerNames_00 + NumberOfPlayers_00 * 0x1e;
- do {
- ppTVar4 = vector<TPlayer*>::operator()(&PlayerList,i_00);
- pTVar1 = *ppTVar4;
- bVar2 = CheckRight((pTVar1->super_TCreature).ID,NO_STATISTICS);
- if (!bVar2) {
- strcpy(local_24,(pTVar1->super_TCreature).Name);
- iVar6 = TSkill::Get((pTVar1->super_TCreature).super_TSkillBase.Skills[0]);
- PlayerLevels_00[NumberOfPlayers_00] = iVar6;
- bVar2 = CheckRight((pTVar1->super_TCreature).ID,PREMIUM_ACCOUNT);
- if (bVar2) {
- bVar3 = (pTVar1->super_TCreature).Profession;
- }
- else {
- bVar3 = (pTVar1->super_TCreature).Profession;
- if (9 < bVar3) {
- bVar3 = bVar3 - 10;
- }
- }
- local_24 = local_24 + 0x1e;
- PlayerProfessions_00[NumberOfPlayers_00] = (uint)bVar3;
- NumberOfPlayers_00 = NumberOfPlayers_00 + 1;
- }
- i_00 = i_00 + 1;
- } while (i_00 < FirstFreePlayer);
- }
- PlayerlistOrder(NumberOfPlayers_00,PlayerNames_00,PlayerLevels_00,PlayerProfessions_00);
- if (Online) {
- tVar5 = time((time_t *)0x0);
- Log("load","%ld %d\n",tVar5,FirstFreePlayer);
- }
- return;
-}
-
-
-
-// WARNING: Unknown calling convention -- yet parameter storage is locked
-
-void PrintPlayerPositions(void)
-
-{
- TPlayer *pTVar1;
- bool bVar2;
- byte bVar3;
- TPlayer **ppTVar4;
- int iVar5;
- TPlayer *Player;
- int i;
- int i_00;
-
- i_00 = 0;
- if (0 < FirstFreePlayer) {
- do {
- ppTVar4 = vector<TPlayer*>::operator()(&PlayerList,i_00);
- pTVar1 = *ppTVar4;
- bVar2 = CheckRight((pTVar1->super_TCreature).ID,PREMIUM_ACCOUNT);
- if (bVar2) {
- bVar3 = (pTVar1->super_TCreature).Profession;
- }
- else {
- bVar3 = (pTVar1->super_TCreature).Profession;
- if (9 < bVar3) {
- bVar3 = bVar3 - 10;
- }
- }
- i_00 = i_00 + 1;
- iVar5 = TSkill::Get((pTVar1->super_TCreature).super_TSkillBase.Skills[0]);
- Log("players","[%d,%d,%d] %d %d\n",(pTVar1->super_TCreature).posx,
- (pTVar1->super_TCreature).posy,(pTVar1->super_TCreature).posz,iVar5,(uint)bVar3);
- } while (i_00 < FirstFreePlayer);
- }
- return;
-}
-
-
-
-void LoadDepot(TPlayerData *PlayerData,int DepotNr,Object *Con)
-
-{
- bool bVar1;
- undefined4 *puVar2;
- char *Text;
- undefined1 local_4c [4];
- TReadBuffer Buffer;
- Object local_2c [7];
-
- if (PlayerData == (TPlayerData *)0x0) {
- Text = "LoadDepot: PlayerData ist NULL.\n";
- }
- else {
- // try { // try from 080a7923 to 080a79a9 has its CatchHandler @ 080a7ab8
- bVar1 = Object::exists(Con);
- if (bVar1) {
- Object::getObjectType(local_2c);
- bVar1 = ObjectType::getFlag((ObjectType *)local_2c,CONTAINER);
- if (bVar1) {
- if ((uint)DepotNr < 9) {
- if (PlayerData->Depot[DepotNr] == (uchar *)0x0) {
- GetSpecialObject((SPECIALMEANING)&Buffer.Position);
- local_4c = (undefined1 [4])Con->ObjectID;
- Create(local_2c,(ObjectType *)local_4c,(ulong)&Buffer.Position);
- }
- else {
- // try { // try from 080a79d6 to 080a79ee has its CatchHandler @ 080a7a4b
- TReadBuffer::TReadBuffer
- ((TReadBuffer *)local_4c,PlayerData->Depot[DepotNr],
- PlayerData->DepotSize[DepotNr]);
- Buffer.Position = Con->ObjectID;
- LoadObjects((TReadStream *)local_4c,(Object *)&Buffer.Position);
- }
- return;
- }
- // try { // try from 080a79fc to 080a7a36 has its CatchHandler @ 080a7ab8
- error(&DAT_08102c20,DepotNr);
- goto LAB_080a7a01;
- }
- Text = &DAT_08102c60;
- }
- else {
- Text = &DAT_08102ca0;
- }
- }
- error(Text);
-LAB_080a7a01:
- puVar2 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar2 = 0xffffffff;
- // WARNING: Subroutine does not return
- __cxa_throw(puVar2,&RESULT::typeinfo,0);
-}
-
-
-
-void SaveDepot(TPlayerData *PlayerData,int DepotNr,Object *Con)
-
-{
- bool bVar1;
- uchar *__dest;
- undefined4 *puVar2;
- char *Text;
- Object local_3c [4];
- undefined1 local_2c [4];
- TDynamicWriteBuffer HelpBuffer;
-
- if (PlayerData == (TPlayerData *)0x0) {
- Text = "SaveDepot: PlayerData ist NULL.\n";
- }
- else {
- // try { // try from 080a7af0 to 080a7b21 has its CatchHandler @ 080a7ce0
- bVar1 = Object::exists(Con);
- if (bVar1) {
- Object::getObjectType((Object *)local_2c);
- bVar1 = ObjectType::getFlag((ObjectType *)local_2c,CONTAINER);
- if (bVar1) {
- if ((uint)DepotNr < 9) {
- PlayerData->Dirty = true;
- if (PlayerData->Depot[DepotNr] != (uchar *)0x0) {
- operator_delete__(PlayerData->Depot[DepotNr]);
- PlayerData->Depot[DepotNr] = (uchar *)0x0;
- }
- // try { // try from 080a7b58 to 080a7b5c has its CatchHandler @ 080a7cc9
- TDynamicWriteBuffer::TDynamicWriteBuffer((TDynamicWriteBuffer *)local_2c,0x4000)
- ;
- // try { // try from 080a7b6f to 080a7ba2 has its CatchHandler @ 080a7c58
- GetFirstContainerObject(local_3c);
- SaveObjects(local_3c,(TWriteStream *)local_2c,false);
- PlayerData->DepotSize[DepotNr] = HelpBuffer.super_TWriteBuffer.Size;
- __dest = (uchar *)operator_new__(HelpBuffer.super_TWriteBuffer.Size);
- PlayerData->Depot[DepotNr] = __dest;
- memcpy(__dest,HelpBuffer.super_TWriteBuffer.super_TWriteStream.
- _vptr_TWriteStream,PlayerData->DepotSize[DepotNr]);
- // try { // try from 080a7bd0 to 080a7bd4 has its CatchHandler @ 080a7cc9
- TDynamicWriteBuffer::~TDynamicWriteBuffer
- ((TDynamicWriteBuffer *)local_2c,
- (int)HelpBuffer.super_TWriteBuffer.super_TWriteStream.
- _vptr_TWriteStream);
- return;
- }
- // try { // try from 080a7c09 to 080a7c43 has its CatchHandler @ 080a7ce0
- error(&DAT_08102d60,DepotNr);
- goto LAB_080a7c0e;
- }
- Text = &DAT_08102da0;
- }
- else {
- Text = &DAT_08102de0;
- }
- }
- error(Text);
-LAB_080a7c0e:
- puVar2 = (undefined4 *)__cxa_allocate_exception(4);
- *puVar2 = 0xffffffff;
- // WARNING: Subroutine does not return
- __cxa_throw(puVar2,&RESULT::typeinfo,0);
-}
-
-
-
-// WARNING: Variable defined which should be unmapped: Capitals_local
-
-void GetProfessionName(char *Buffer,int Profession,bool Article,bool Capitals)
-
-{
- char *__src;
- bool Capitals_local;
-
- if (Article) {
- if ((Profession == 0xb) || (Profession == 0xe)) {
- builtin_strncpy(Buffer,"an ",4);
- }
- else {
- Buffer[0] = 'a';
- Buffer[1] = ' ';
- Buffer[2] = '\0';
- }
- }
- else {
- *Buffer = '\0';
- }
- switch(Profession) {
- case 1:
- __src = "Knight";
- break;
- case 2:
- __src = "Paladin";
- break;
- case 3:
- __src = "Sorcerer";
- break;
- case 4:
- __src = "Druid";
- break;
- default:
- error("GetProfessionName: Unbekannter Beruf %d.\n",Profession);
- case 0:
- __src = "None";
- break;
- case 0xb:
- __src = "Elite Knight";
- break;
- case 0xc:
- __src = "Royal Paladin";
- break;
- case 0xd:
- __src = "Master Sorcerer";
- break;
- case 0xe:
- __src = "Elder Druid";
- }
- strcat(Buffer,__src);
- if (Capitals) {
- return;
- }
- strLower(Buffer);
- return;
-}
-
-
-
-// WARNING: Variable defined which should be unmapped: Requests
-
-void SendExistingRequests(TConnection *Connection)
-
-{
- int iVar1;
- TPlayer *pTVar2;
- int iVar3;
- TPlayer *pl;
- char *pcVar4;
- TPlayer **ppTVar5;
- int j;
- int iVar6;
- int i;
- int iVar7;
- TPlayer___0_ *Player;
- int i_1;
- ulong uStack_40;
- int local_20;
- int local_1c;
- undefined1 *local_18;
- int local_14;
- int Requests;
-
- local_18 = &stack0xffffffc4;
- if (Connection == (TConnection *)0x0) {
- uStack_40 = 0x80a7f50;
- error("SendExistingRequests: Verbindung ist NULL.\n");
- }
- else {
- local_14 = 0;
- iVar7 = 0;
- iVar3 = -(FirstFreePlayer * 4 + 0xfU & 0xfffffff0);
- if (0 < FirstFreePlayer) {
- do {
- *(int *)(&stack0xffffffc8 + iVar3) = iVar7;
- *(vector<TPlayer*> **)(&stack0xffffffc4 + iVar3) = &PlayerList;
- *(undefined4 *)((int)&uStack_40 + iVar3) = 0x80a7f00;
- ppTVar5 = vector<TPlayer*>::operator()
- (*(vector<TPlayer*> **)(&stack0xffffffc4 + iVar3),
- *(int *)(&stack0xffffffc8 + iVar3));
- pTVar2 = *ppTVar5;
- if (pTVar2 == (TPlayer *)0x0) {
- *(int *)(&stack0xffffffc8 + iVar3) = iVar7;
- *(char **)(&stack0xffffffc4 + iVar3) =
- "SendExistingRequests: Spieler %d existiert nicht.\n";
- *(undefined4 *)((int)&uStack_40 + iVar3) = 0x80a7f42;
- error(*(char **)(&stack0xffffffc4 + iVar3));
- }
- else if ((pTVar2->Request != 0) && (pTVar2->RequestProcessingGamemaster == 0)) {
- *(TPlayer **)(&stack0xffffffdc + local_14 * 4 + iVar3) = pTVar2;
- local_14 = local_14 + 1;
- }
- iVar7 = iVar7 + 1;
- } while (iVar7 < FirstFreePlayer);
- }
- iVar7 = 0;
- local_1c = local_14 + -1;
- if (0 < local_14 + -1) {
- do {
- iVar6 = iVar7 + 1;
- local_20 = iVar6;
- if (iVar6 < local_14) {
- do {
- iVar1 = *(int *)(&stack0xffffffdc + iVar7 * 4 + iVar3);
- if (*(int *)(*(int *)(&stack0xffffffdc + iVar6 * 4 + iVar3) + 0x3c4) <
- *(int *)(iVar1 + 0x3c4)) {
- *(int *)(&stack0xffffffdc + iVar7 * 4 + iVar3) =
- *(int *)(&stack0xffffffdc + iVar6 * 4 + iVar3);
- *(int *)(&stack0xffffffdc + iVar6 * 4 + iVar3) = iVar1;
- }
- iVar6 = iVar6 + 1;
- } while (iVar6 < local_14);
- }
- iVar7 = local_20;
- } while (local_20 < local_1c);
- }
- iVar7 = 0;
- if (0 < local_14) {
- do {
- *(undefined4 *)(&stack0xffffffc4 + iVar3) =
- *(undefined4 *)(*(int *)(&stack0xffffffdc + iVar7 * 4 + iVar3) + 0x3c0);
- *(undefined4 *)((int)&uStack_40 + iVar3) = 0x80a7ea1;
- pcVar4 = GetDynamicString(*(ulong *)(&stack0xffffffc4 + iVar3));
- iVar6 = *(int *)(*(int *)(&stack0xffffffdc + iVar7 * 4 + iVar3) + 0x3c4);
- *(undefined4 *)(&stack0xffffffd0 + iVar3) = 6;
- *(char **)(&stack0xffffffd4 + iVar3) = pcVar4;
- *(ulong *)(&stack0xffffffd8 + iVar3) = RoundNr - iVar6;
- iVar6 = *(int *)(&stack0xffffffdc + iVar7 * 4 + iVar3);
- iVar7 = iVar7 + 1;
- *(undefined4 *)(&stack0xffffffc8 + iVar3) = 0;
- *(int *)(&stack0xffffffcc + iVar3) = iVar6 + 0x214;
- *(TConnection **)(&stack0xffffffc4 + iVar3) = Connection;
- *(undefined4 *)((int)&uStack_40 + iVar3) = 0x80a7ee2;
- SendTalk(*(TConnection **)(&stack0xffffffc4 + iVar3),
- *(ulong *)(&stack0xffffffc8 + iVar3),*(char **)(&stack0xffffffcc + iVar3),
- *(int *)(&stack0xffffffd0 + iVar3),*(char **)(&stack0xffffffd4 + iVar3),
- *(int *)(&stack0xffffffd8 + iVar3));
- } while (iVar7 < local_14);
- }
- }
- return;
-}
-
-
-
-// WARNING: Unknown calling convention -- yet parameter storage is locked
-
-void InitPlayerPool(void)
-
-{
- TPlayerData *pTVar1;
-
- pTVar1 = PlayerDataPool;
- do {
- pTVar1->CharacterID = 0;
- pTVar1 = pTVar1 + 1;
- } while ((int)pTVar1 < 0x907a435);
- return;
-}
-
-
-
-void SavePlayerPoolSlot(TPlayerData *Slot)
-
-{
- if (Slot != (TPlayerData *)0x0) {
- if (Slot->Dirty != false) {
- SavePlayerData(Slot);
- Slot->Dirty = false;
- }
- return;
- }
- error("SavePlayerPoolSlot: Slot existiert nicht.\n");
- return;
-}
-
-
-
-void FreePlayerPoolSlot(TPlayerData *Slot)
-
-{
- __pid_t _Var1;
- int i;
- int iVar2;
-
- if (Slot == (TPlayerData *)0x0) {
- Slot = (TPlayerData *)s_FreePlayerPoolSlot__Slot_ist_NUL_081030a0;
-LAB_080a8015:
- error((char *)Slot);
- return;
- }
- print();
- if (Slot->CharacterID != 0) {
- if (0 < Slot->Sticky) {
- Slot = (TPlayerData *)&DAT_08102fe0;
- goto LAB_080a8015;
- }
- if (Slot->Locked != 0) {
- _Var1 = getpid();
- if (Slot->Locked != _Var1) {
- Slot = (TPlayerData *)s_FreePlayerPoolSlot__Slot_ist_von_08103040;
- goto LAB_080a8015;
- }
- }
- if (Slot->Dirty != false) {
- SavePlayerData(Slot);
- Slot->Dirty = false;
- }
- if (Slot->Inventory != (uchar *)0x0) {
- operator_delete__(Slot->Inventory);
- }
- iVar2 = 0;
- do {
- if (Slot->Depot[iVar2] != (uchar *)0x0) {
- operator_delete__(Slot->Depot[iVar2]);
- }
- iVar2 = iVar2 + 1;
- } while (iVar2 < 9);
- Slot->CharacterID = 0;
- }
- return;
-}
-
-
-
-TPlayerData * GetPlayerPoolSlot(ulong CharacterID)
-
-{
- int iVar1;
- TPlayerData *pTVar2;
-
- if (CharacterID == 0) {
- error("GetPlayerPoolSlot: CharacterID ist Null.\n");
- }
- else {
- pTVar2 = PlayerDataPool;
- iVar1 = 0;
- do {
- if (pTVar2->CharacterID == CharacterID) {
- return (TPlayerData *)((int)PlayerDataPool[0].Actual + iVar1 + -0x4c);
- }
- pTVar2 = pTVar2 + 1;
- iVar1 = iVar1 + 0x1dcc;
- } while ((int)pTVar2 < 0x907a435);
- }
- return (TPlayerData *)0x0;
-}
-
-
-
-// WARNING: Variable defined which should be unmapped: DontWait_local
-// WARNING: Type propagation algorithm not settling
-
-TPlayerData * AssignPlayerPoolSlot(ulong CharacterID,bool DontWait)
-
-{
- bool bVar1;
- int i;
- TPlayerData *pTVar2;
- __pid_t _Var3;
- int iVar4;
- uint uVar5;
- TPlayerData *Slot;
- int iVar6;
- TPlayerData *pTVar7;
- TPlayerData *local_1c;
- bool DontWait_local;
-
- if (CharacterID == 0) {
- error("AssignPlayerPoolSlot: CharacterID ist Null.\n");
- return (TPlayerData *)0x0;
- }
- print();
- while( true ) {
- Semaphore::down(&PlayerDataPoolMutex);
- pTVar2 = GetPlayerPoolSlot(CharacterID);
- if (pTVar2 == (TPlayerData *)0x0) break;
- if (pTVar2->Locked == 0) {
- _Var3 = getpid();
- pTVar2->Locked = _Var3;
- Semaphore::up(&PlayerDataPoolMutex);
- return pTVar2;
- }
- if (DontWait) {
- pTVar2->Sticky = pTVar2->Sticky + 1;
- }
- Semaphore::up(&PlayerDataPoolMutex);
- if (DontWait) {
- return pTVar2;
- }
- DelayThread(0,100);
- }
- iVar4 = 0;
- iVar6 = 0;
- while (*(int *)((int)PlayerDataPool[0].Actual + iVar6 + -0x4c) != 0) {
- iVar4 = iVar4 + 1;
- iVar6 = iVar6 + 0x1dcc;
- pTVar2 = (TPlayerData *)0x0;
- if (1999 < iVar4) goto LAB_080a81ec;
- }
- pTVar2 = (TPlayerData *)((int)PlayerDataPool[0].Actual + iVar6 + -0x4c);
- uVar5 = 0x1dcc;
- pTVar7 = pTVar2;
- if (((uint)pTVar2 & 4) != 0) {
- pTVar7 = (TPlayerData *)((int)PlayerDataPool[0].Actual + iVar6 + -0x48);
- *(undefined4 *)((int)PlayerDataPool[0].Actual + iVar6 + -0x4c) = 0;
- uVar5 = 0x1dc8;
- }
- for (uVar5 = uVar5 >> 2; uVar5 != 0; uVar5 = uVar5 - 1) {
- pTVar7->CharacterID = 0;
- pTVar7 = (TPlayerData *)&pTVar7->Locked;
- }
- *(ulong *)((int)PlayerDataPool[0].Actual + iVar6 + -0x4c) = CharacterID;
- _Var3 = getpid();
- *(__pid_t *)((int)PlayerDataPool[0].Actual + iVar6 + -0x48) = _Var3;
- *(undefined1 *)((int)PlayerDataPool[0].Actual + iVar6 + -0x40) = 0;
- *(undefined4 *)((int)PlayerDataPool[0].Actual + iVar6 + -0x44) = 0;
- Semaphore::up(&PlayerDataPoolMutex);
-LAB_080a81ec:
- if (pTVar2 != (TPlayerData *)0x0) {
-LAB_080a81f0:
- print();
- bVar1 = PlayerDataExists(CharacterID);
- if (!bVar1) {
- Log("game","Spieler %ld loggt sich zum ersten Mal ein.\n",CharacterID);
- }
- bVar1 = LoadPlayerData(pTVar2);
- if (!bVar1) {
- pTVar2->CharacterID = 0;
- pTVar2->Locked = 0;
- return (TPlayerData *)0x0;
- }
- return pTVar2;
- }
- iVar4 = 0;
- iVar6 = 0;
- while (((*(int *)((int)PlayerDataPool[0].Actual + iVar6 + -0x44) != 0 ||
- (*(char *)((int)PlayerDataPool[0].Actual + iVar6 + -0x40) != '\0')) ||
- (*(int *)((int)PlayerDataPool[0].Actual + iVar6 + -0x48) != 0))) {
- iVar4 = iVar4 + 1;
- iVar6 = iVar6 + 0x1dcc;
- if (1999 < iVar4) goto LAB_080a8292;
- }
- pTVar2 = (TPlayerData *)((int)PlayerDataPool[0].Actual + iVar6 + -0x4c);
- FreePlayerPoolSlot(pTVar2);
- uVar5 = 0x1dcc;
- local_1c = pTVar2;
- if (((uint)pTVar2 & 4) != 0) {
- local_1c = (TPlayerData *)((int)PlayerDataPool[0].Actual + iVar6 + -0x48);
- uVar5 = 0x1dc8;
- *(undefined4 *)((int)PlayerDataPool[0].Actual + iVar6 + -0x4c) = 0;
- }
- for (uVar5 = uVar5 >> 2; uVar5 != 0; uVar5 = uVar5 - 1) {
- local_1c->CharacterID = 0;
- local_1c = (TPlayerData *)&local_1c->Locked;
- }
- *(ulong *)((int)PlayerDataPool[0].Actual + iVar6 + -0x4c) = CharacterID;
- _Var3 = getpid();
- *(__pid_t *)((int)PlayerDataPool[0].Actual + iVar6 + -0x48) = _Var3;
- Semaphore::up(&PlayerDataPoolMutex);
-LAB_080a8292:
- if (pTVar2 != (TPlayerData *)0x0) goto LAB_080a81f0;
- iVar4 = 0;
- iVar6 = 0;
- while ((*(int *)((int)PlayerDataPool[0].Actual + iVar6 + -0x44) != 0 ||
- (*(int *)((int)PlayerDataPool[0].Actual + iVar6 + -0x48) != 0))) {
- iVar4 = iVar4 + 1;
- iVar6 = iVar6 + 0x1dcc;
- if (1999 < iVar4) goto LAB_080a82c3;
- }
- pTVar2 = (TPlayerData *)((int)PlayerDataPool[0].Actual + iVar6 + -0x4c);
- FreePlayerPoolSlot(pTVar2);
- uVar5 = 0x1dcc;
- local_1c = pTVar2;
- if (((uint)pTVar2 & 4) != 0) {
- local_1c = (TPlayerData *)((int)PlayerDataPool[0].Actual + iVar6 + -0x48);
- uVar5 = 0x1dc8;
- *(undefined4 *)((int)PlayerDataPool[0].Actual + iVar6 + -0x4c) = 0;
- }
- for (uVar5 = uVar5 >> 2; uVar5 != 0; uVar5 = uVar5 - 1) {
- local_1c->CharacterID = 0;
- local_1c = (TPlayerData *)&local_1c->Locked;
- }
- *(ulong *)((int)PlayerDataPool[0].Actual + iVar6 + -0x4c) = CharacterID;
- _Var3 = getpid();
- *(__pid_t *)((int)PlayerDataPool[0].Actual + iVar6 + -0x48) = _Var3;
- Semaphore::up(&PlayerDataPoolMutex);
-LAB_080a82c3:
- if (pTVar2 == (TPlayerData *)0x0) {
- error("AssignPlayerPoolSlot: Kein Slot mehr frei.\n");
- Semaphore::up(&PlayerDataPoolMutex);
- return (TPlayerData *)0x0;
- }
- goto LAB_080a81f0;
-}
-
-
-
-// WARNING: Variable defined which should be unmapped: DontWait_local
-
-TPlayerData * AttachPlayerPoolSlot(ulong CharacterID,bool DontWait)
-
-{
- TPlayerData *pTVar1;
- __pid_t _Var2;
- TPlayerData *Slot;
- char *Text;
- bool DontWait_local;
-
- if (CharacterID == 0) {
- Text = "AttachPlayerPoolSlot: CharacterID ist Null.\n";
- }
- else {
- print();
- while( true ) {
- Semaphore::down(&PlayerDataPoolMutex);
- pTVar1 = GetPlayerPoolSlot(CharacterID);
- if (pTVar1 == (TPlayerData *)0x0) break;
- if (pTVar1->Locked == 0) {
- _Var2 = getpid();
- pTVar1->Locked = _Var2;
- Semaphore::up(&PlayerDataPoolMutex);
- return pTVar1;
- }
- Semaphore::up(&PlayerDataPoolMutex);
- if (DontWait) {
- return (TPlayerData *)0x0;
- }
- DelayThread(0,100);
- }
- Semaphore::up(&PlayerDataPoolMutex);
- Text = "AttachPlayerPoolSlot: Daten des Charakters sind nicht vorhanden.\n";
- }
- error(Text);
- return (TPlayerData *)0x0;
-}
-
-
-
-// WARNING: Variable defined which should be unmapped: DontWait_local
-
-void AttachPlayerPoolSlot(TPlayerData *Slot,bool DontWait)
-
-{
- __pid_t _Var1;
- bool DontWait_local;
-
- if (Slot == (TPlayerData *)0x0) {
- error("AttachPlayerPoolSlot: Slot ist NULL.\n");
- return;
- }
- print();
- while( true ) {
- Semaphore::down(&PlayerDataPoolMutex);
- if (Slot->Locked == 0) {
- _Var1 = getpid();
- Slot->Locked = _Var1;
- Semaphore::up(&PlayerDataPoolMutex);
- return;
- }
- Semaphore::up(&PlayerDataPoolMutex);
- if (DontWait) break;
- DelayThread(0,100);
- }
- return;
-}
-
-
-
-void IncreasePlayerPoolSlotSticky(TPlayerData *Slot)
-
-{
- if (Slot != (TPlayerData *)0x0) {
- Semaphore::down(&PlayerDataPoolMutex);
- Slot->Sticky = Slot->Sticky + 1;
- Semaphore::up(&PlayerDataPoolMutex);
- return;
- }
- error("IncreasePlayerPoolSlotSticky: Slot ist NULL.\n");
- return;
-}
-
-
-
-void DecreasePlayerPoolSlotSticky(TPlayerData *Slot)
-
-{
- if (Slot != (TPlayerData *)0x0) {
- Semaphore::down(&PlayerDataPoolMutex);
- Slot->Sticky = Slot->Sticky + -1;
- Semaphore::up(&PlayerDataPoolMutex);
- return;
- }
- error("DecreasePlayerPoolSlotSticky: Slot ist NULL.\n");
- return;
-}
-
-
-
-void DecreasePlayerPoolSlotSticky(ulong CharacterID)
-
-{
- TPlayerData *Slot;
- TPlayerData *pTVar1;
-
- if (CharacterID != 0) {
- Semaphore::down(&PlayerDataPoolMutex);
- pTVar1 = GetPlayerPoolSlot(CharacterID);
- if (pTVar1 == (TPlayerData *)0x0) {
- error("DecreasePlayerPoolSlotSticky: Slot von Spieler %ld nicht gefunden.\n",CharacterID
- );
- }
- else {
- pTVar1->Sticky = pTVar1->Sticky + -1;
- }
- Semaphore::up(&PlayerDataPoolMutex);
- return;
- }
- error("DecreasePlayerPoolSlotSticky: CharacterID ist Null.\n");
- return;
-}
-
-
-
-void ReleasePlayerPoolSlot(TPlayerData *Slot)
-
-{
- __pid_t _Var1;
-
- if (Slot == (TPlayerData *)0x0) {
- Slot = (TPlayerData *)s_ReleasePlayerPoolSlot__Slot_ist_N_08103520;
- }
- else {
- print();
- if (Slot->Locked == 0) {
- Slot = (TPlayerData *)s_ReleasePlayerPoolSlot__Slot_ist_n_081034e0;
- }
- else {
- _Var1 = getpid();
- if (Slot->Locked == _Var1) {
- Slot->Locked = 0;
- return;
- }
- Slot = (TPlayerData *)s_ReleasePlayerPoolSlot__Slot_ist_v_08103480;
- }
- }
- error((char *)Slot);
- return;
-}
-
-
-
-// WARNING: Unknown calling convention -- yet parameter storage is locked
-
-void SavePlayerPoolSlots(void)
-
-{
- TPlayerData *Slot;
- time_t tVar1;
- __pid_t _Var2;
- int iVar3;
- TPlayerData *P;
- int i;
- int iVar4;
- char *Text;
- char *pcVar5;
-
- iVar3 = 0;
- print();
- iVar4 = 1999;
- do {
- Slot = (TPlayerData *)((int)PlayerDataPool[0].Actual + iVar3 + -0x4c);
- if ((((*(int *)((int)PlayerDataPool[0].Actual + iVar3 + -0x4c) != 0) &&
- (*(int *)((int)PlayerDataPool[0].Actual + iVar3 + -0x44) < 1)) &&
- (*(int *)((int)PlayerDataPool[0].Actual + iVar3 + -0x48) == 0)) &&
- (*(char *)((int)PlayerDataPool[0].Actual + iVar3 + -0x40) != '\0')) {
- tVar1 = time((time_t *)0x0);
- if (*(int *)((int)PlayerDataPool[0].Actual + iVar3 + -0x24) <= tVar1 + -900) {
- pcVar5 = (char *)0x1;
- AttachPlayerPoolSlot(Slot,true);
- _Var2 = getpid();
- if (*(int *)((int)PlayerDataPool[0].Actual + iVar3 + -0x48) == _Var2) {
- if (Slot == (TPlayerData *)0x0) {
- error("SavePlayerPoolSlot: Slot existiert nicht.\n");
- }
- else if (*(char *)((int)PlayerDataPool[0].Actual + iVar3 + -0x40) != '\0') {
- SavePlayerData(Slot);
- *(undefined1 *)((int)PlayerDataPool[0].Actual + iVar3 + -0x40) = 0;
- }
- if (Slot == (TPlayerData *)0x0) {
- Text = "ReleasePlayerPoolSlot: Slot ist NULL.\n";
- }
- else {
- pcVar5 = "Gebe Slot von Spieler %ld frei.\n";
- print();
- if (*(int *)((int)PlayerDataPool[0].Actual + iVar3 + -0x48) == 0) {
- Text = "ReleasePlayerPoolSlot: Slot ist nicht gesperrt.\n";
- }
- else {
- _Var2 = getpid();
- if (*(int *)((int)PlayerDataPool[0].Actual + iVar3 + -0x48) == _Var2) {
- *(undefined4 *)((int)PlayerDataPool[0].Actual + iVar3 + -0x48) = 0;
- goto LAB_080a875a;
- }
- Text =
- "ReleasePlayerPoolSlot: Slot ist von einem anderen Thread gesperrt.\n";
- }
- }
- error(Text,pcVar5);
- }
- }
- }
-LAB_080a875a:
- iVar3 = iVar3 + 0x1dcc;
- iVar4 = iVar4 + -1;
- if (iVar4 < 0) {
- return;
- }
- } while( true );
-}
-
-
-
-// WARNING: Variable defined which should be unmapped: i
-// WARNING: Unknown calling convention -- yet parameter storage is locked
-
-void ExitPlayerPool(void)
-
-{
- int iVar1;
- __pid_t _Var2;
- TPlayerData *Slot;
- int iVar3;
- char *pcVar4;
- char *pcVar5;
- int local_14;
- int i;
-
- local_14 = 0;
- Slot = PlayerDataPool;
- iVar3 = 0;
- do {
- if (*(int *)((int)PlayerDataPool[0].Actual + iVar3 + -0x4c) != 0) {
- iVar1 = *(int *)((int)PlayerDataPool[0].Actual + iVar3 + -0x48);
- while (iVar1 != 0) {
- print();
- DelayThread(1,0);
- iVar1 = *(int *)((int)PlayerDataPool[0].Actual + iVar3 + -0x48);
- }
- iVar1 = *(int *)((int)PlayerDataPool[0].Actual + iVar3 + -0x44);
- while (0 < iVar1) {
- DelayThread(1,0);
- pcVar5 = (char *)0x0;
- AttachPlayerPoolSlot(Slot,false);
- SendMails(Slot);
- if (Slot == (TPlayerData *)0x0) {
- error("DecreasePlayerPoolSlotSticky: Slot ist NULL.\n");
- pcVar4 = "ReleasePlayerPoolSlot: Slot ist NULL.\n";
-LAB_080a8977:
- error(pcVar4,pcVar5);
- }
- else {
- Semaphore::down(&PlayerDataPoolMutex);
- Slot->Sticky = Slot->Sticky + -1;
- Semaphore::up(&PlayerDataPoolMutex);
- pcVar5 = "Gebe Slot von Spieler %ld frei.\n";
- print();
- if (Slot->Locked == 0) {
- pcVar4 = "ReleasePlayerPoolSlot: Slot ist nicht gesperrt.\n";
- goto LAB_080a8977;
- }
- _Var2 = getpid();
- if (Slot->Locked != _Var2) {
- pcVar4 =
- "ReleasePlayerPoolSlot: Slot ist von einem anderen Thread gesperrt.\n";
- goto LAB_080a8977;
- }
- Slot->Locked = 0;
- }
- iVar1 = *(int *)((int)PlayerDataPool[0].Actual + iVar3 + -0x44);
- }
- pcVar5 = (char *)0x0;
- AttachPlayerPoolSlot(Slot,false);
- FreePlayerPoolSlot(Slot);
- if (Slot == (TPlayerData *)0x0) {
- pcVar4 = "ReleasePlayerPoolSlot: Slot ist NULL.\n";
- }
- else {
- pcVar5 = "Gebe Slot von Spieler %ld frei.\n";
- print();
- if (Slot->Locked == 0) {
- pcVar4 = "ReleasePlayerPoolSlot: Slot ist nicht gesperrt.\n";
- }
- else {
- _Var2 = getpid();
- if (Slot->Locked == _Var2) {
- Slot->Locked = 0;
- goto LAB_080a89db;
- }
- pcVar4 = "ReleasePlayerPoolSlot: Slot ist von einem anderen Thread gesperrt.\n";
- }
- }
- error(pcVar4,pcVar5);
- }
-LAB_080a89db:
- local_14 = local_14 + 1;
- Slot = Slot + 1;
- iVar3 = iVar3 + 0x1dcc;
- if (1999 < local_14) {
- print();
- return;
- }
- } while( true );
-}
-
-
-
-int GetPlayerIndexEntryNumber(char *Name,int Position)
-
-{
- char cVar1;
- size_t sVar2;
- char c;
-
- if (Name == (char *)0x0) {
- error("GetPlayerIndexEntryNumber: Name ist NULL.\n");
- }
- else {
- sVar2 = strlen(Name);
- if ((int)sVar2 <= Position) {
- return 0;
- }
- cVar1 = Name[Position];
- if ((byte)(cVar1 + 0xbfU) < 0x1a) {
- return cVar1 + -0x40;
- }
- if ((byte)(cVar1 + 0x9fU) < 0x1a) {
- return cVar1 + -0x60;
- }
- }
- return 0;
-}
-
-
-
-// WARNING: Variable defined which should be unmapped: Node_local
-
-void InsertPlayerIndex(TPlayerIndexInternalNode *Node,int Position,char *Name,ulong CharacterID)
-
-{
- storeitem<> *psVar1;
- TPlayerIndexEntry *pTVar2;
- int i_1;
- int iVar3;
- int iVar4;
- TPlayerIndexInternalNode *Node_00;
- TPlayerIndexLeafNode *pTVar5;
- TPlayerIndexLeafNode *Leaf;
- TPlayerIndexEntry *pTVar6;
- storeitem<> *psVar7;
- int i;
- int iVar8;
- TPlayerIndexNode *Child;
- char *local_2c;
- int local_28;
- int i_2;
- int Number;
- ulong CharacterID_local;
- char *Name_local;
- int Position_local;
- TPlayerIndexInternalNode *Node_local;
-
- Position_local = (int)Node;
- Name_local = (char *)Position;
- do {
- if (Position_local == 0) {
- Node = (TPlayerIndexInternalNode *)s_InsertPlayerIndex__Node_ist_NULL_08103660;
-LAB_080a8cca:
- error((char *)Node);
- return;
- }
- if (Name == (char *)0x0) {
- Node = (TPlayerIndexInternalNode *)s_InsertPlayerIndex__Name_ist_NULL_08103620;
- goto LAB_080a8cca;
- }
- iVar3 = GetPlayerIndexEntryNumber(Name,(int)Name_local);
- psVar1 = *(storeitem<> **)(Position_local + 4 + iVar3 * 4);
- if (psVar1 == (storeitem<> *)0x0) {
- pTVar5 = store<>::getFreeItem(&PlayerIndexLeafNodes);
- (pTVar5->super_TPlayerIndexNode).InternalNode = false;
- strcpy(pTVar5->Entry[0].Name,Name);
- pTVar5->Count = 1;
- pTVar5->Entry[0].CharacterID = CharacterID;
- *(TPlayerIndexLeafNode **)(Position_local + 4 + iVar3 * 4) = pTVar5;
- return;
- }
- if ((psVar1->data).super_TPlayerIndexNode.InternalNode == false) {
- if ((psVar1->data).Count < 1) {
- iVar4 = (psVar1->data).Count;
- }
- else {
- pTVar6 = (psVar1->data).Entry;
- iVar8 = 0;
- do {
- iVar4 = strcmp(pTVar6->Name,Name);
- if (iVar4 == 0) {
- return;
- }
- iVar4 = (psVar1->data).Count;
- iVar8 = iVar8 + 1;
- pTVar6 = pTVar6 + 1;
- } while (iVar8 < iVar4);
- }
- if (iVar4 < 10) {
- strcpy((char *)((int)psVar1 + (psVar1->data).Count * 0x24 + 8),Name);
- *(ulong *)((int)psVar1 + (psVar1->data).Count * 0x24 + 0x28) = CharacterID;
- (psVar1->data).Count = (psVar1->data).Count + 1;
- return;
- }
- Node_00 = store<>::getFreeItem(&PlayerIndexInternalNodes);
- (Node_00->super_TPlayerIndexNode).InternalNode = true;
- iVar4 = 0;
- do {
- Node_00->Child[iVar4] = (TPlayerIndexNode *)0x0;
- iVar4 = iVar4 + 1;
- } while (iVar4 < 0x1b);
- *(TPlayerIndexInternalNode **)(Position_local + 4 + iVar3 * 4) = Node_00;
- local_28 = 0;
- if (0 < (psVar1->data).Count) {
- psVar7 = psVar1;
- do {
- pTVar2 = (psVar7->data).Entry;
- pTVar6 = (psVar7->data).Entry;
- psVar7 = (storeitem<> *)((psVar7->data).Entry[0].Name + 0x1c);
- InsertPlayerIndex(Node_00,(int)(Name_local + 1),pTVar6->Name,pTVar2->CharacterID
- );
- local_28 = local_28 + 1;
- } while (local_28 < (psVar1->data).Count);
- }
- local_2c = Name_local + 1;
- psVar1->next = PlayerIndexLeafNodes.firstFreeItem;
- Name_local = local_2c;
- PlayerIndexLeafNodes.firstFreeItem = psVar1;
- Position_local = (int)Node_00;
- }
- else {
- Name_local = Name_local + 1;
- Position_local = (int)psVar1;
- }
- } while( true );
-}
-
-
-
-TPlayerIndexEntry * SearchPlayerIndex(char *Name)
-
-{
- int iVar1;
- int Position;
- TPlayerIndexEntry *s1;
- TPlayerIndexNode *Node;
- TPlayerIndexInternalNode *pTVar2;
- int i;
- int iVar3;
-
- if (Name == (char *)0x0) {
- error("SearchPlayerIndex: Name ist NULL.\n");
- }
- else {
- pTVar2 = &PlayerIndexHead;
- iVar3 = 0;
- if (PlayerIndexHead.super_TPlayerIndexNode.InternalNode != false) {
- do {
- iVar1 = GetPlayerIndexEntryNumber(Name,iVar3);
- pTVar2 = (TPlayerIndexInternalNode *)pTVar2->Child[iVar1];
- if (pTVar2 == (TPlayerIndexInternalNode *)0x0) {
- return (TPlayerIndexEntry *)0x0;
- }
- iVar3 = iVar3 + 1;
- } while ((pTVar2->super_TPlayerIndexNode).InternalNode != false);
- }
- iVar3 = 0;
- if (0 < (int)pTVar2->Child[0]) {
- s1 = (TPlayerIndexEntry *)(pTVar2->Child + 1);
- do {
- iVar1 = stricmp(s1->Name,Name,-1);
- if (iVar1 == 0) {
- return s1;
- }
- iVar3 = iVar3 + 1;
- s1 = s1 + 1;
- } while (iVar3 < (int)pTVar2->Child[0]);
- }
- }
- return (TPlayerIndexEntry *)0x0;
-}
-
-
-
-// WARNING: Unknown calling convention -- yet parameter storage is locked
-
-void InitPlayerIndex(void)
-
-{
- int iVar1;
- ulong MinimumCharacterID;
- int iVar2;
- TQueryManagerConnection *this;
- char *MinimumCharacterID_00;
- ulong *Name;
- int i_1;
- int iStack_53040;
- int NumberOfPlayers;
- ulong CharacterIDs [10000];
- char Names [10000] [30];
-
- iVar2 = 0;
- PlayerIndexHead.super_TPlayerIndexNode.InternalNode = true;
- do {
- PlayerIndexHead.Child[iVar2] = (TPlayerIndexNode *)0x0;
- iVar2 = iVar2 + 1;
- } while (iVar2 < 0x1b);
- this = (TQueryManagerConnection *)operator_new(0x30);
- // try { // try from 080a8dc5 to 080a8dc9 has its CatchHandler @ 080a8ece
- TQueryManagerConnection::TQueryManagerConnection(this,0x57e47);
- if (this->Socket < 0) {
- error("InitPlayerIndex: Kann nicht zum Query-Manager verbinden.\n");
- }
- else {
- MinimumCharacterID_00 = (char *)0x0;
- while( true ) {
- iVar2 = TQueryManagerConnection::loadPlayers
- (this,(ulong)MinimumCharacterID_00,&iStack_53040,
- (char (*) [30])(CharacterIDs + 9999),(ulong *)&NumberOfPlayers);
- if (iVar2 != 0) break;
- if (0 < iStack_53040) {
- iVar2 = 0;
- Name = CharacterIDs + 9999;
- do {
- iVar1 = iVar2 + -1;
- iVar2 = iVar2 + 1;
- InsertPlayerIndex(&PlayerIndexHead,0,(char *)Name,CharacterIDs[iVar1]);
- Name = (ulong *)((int)Name + 0x1e);
- } while (iVar2 < iStack_53040);
- }
- MinimumCharacterID_00 = "%d Spielernamen geladen.\n";
- print();
- if (iStack_53040 < 10000) goto LAB_080a8e91;
- MinimumCharacterID_00 = (char *)(CharacterIDs[0x270e] + 1);
- }
- error("InitPlayerIndex: Kann Spielerdaten nicht ermitteln.\n");
-LAB_080a8e91:
- if (this != (TQueryManagerConnection *)0x0) {
- TQueryManagerConnection::~TQueryManagerConnection(this,(int)MinimumCharacterID_00);
- operator_delete(this);
- }
- }
- return;
-}
-
-
-
-bool PlayerExists(char *Name)
-
-{
- TPlayerIndexEntry *pTVar1;
- bool bVar2;
-
- if (Name == (char *)0x0) {
- error("PlayerExists: Name ist NULL.\n");
- bVar2 = false;
- }
- else {
- pTVar1 = SearchPlayerIndex(Name);
- bVar2 = pTVar1 != (TPlayerIndexEntry *)0x0;
- }
- return bVar2;
-}
-
-
-
-ulong GetCharacterID(char *Name)
-
-{
- TPlayerIndexEntry *pTVar1;
- ulong uVar2;
-
- if (Name == (char *)0x0) {
- error("GetCharacterID: Name ist NULL.\n");
- uVar2 = 0;
- }
- else {
- pTVar1 = SearchPlayerIndex(Name);
- uVar2 = 0;
- if (pTVar1 != (TPlayerIndexEntry *)0x0) {
- uVar2 = pTVar1->CharacterID;
- }
- }
- return uVar2;
-}
-
-
-
-char * GetCharacterName(char *Name)
-
-{
- TPlayerIndexEntry *pTVar1;
-
- if (Name == (char *)0x0) {
- error("GetCharacterName: Name ist NULL.\n");
- pTVar1 = (TPlayerIndexEntry *)0x0;
- }
- else {
- pTVar1 = SearchPlayerIndex(Name);
- if (pTVar1 == (TPlayerIndexEntry *)0x0) {
- error("GetCharacterName: Spieler existiert nicht.\n");
- pTVar1 = (TPlayerIndexEntry *)0x8107675;
- }
- }
- return pTVar1->Name;
-}
-
-
-
// DWARF original prototype: void TPlayer(TPlayer * this, TConnection * Connection, ulong
// CharacterID)
diff --git a/reference/types.hh b/reference/types.hh index 5b900e6..ef66baf 100644 --- a/reference/types.hh +++ b/reference/types.hh @@ -30,26 +30,6 @@ struct TPreparedQuery { char *Name; }; -struct TPlayerIndexNode { - bool InternalNode; -}; - -struct TPlayerIndexInternalNode { - struct TPlayerIndexNode super_TPlayerIndexNode; - struct TPlayerIndexNode *Child[27]; -}; - -struct TPlayerIndexEntry { - char Name[30]; - ulong CharacterID; -}; - -struct TPlayerIndexLeafNode { - struct TPlayerIndexNode super_TPlayerIndexNode; - int Count; - struct TPlayerIndexEntry Entry[10]; -}; - struct THouseGuest { char Name[60]; }; @@ -245,31 +225,6 @@ struct TReaderThreadReply { int Size; }; -struct TQueryManagerConnection { - int BufferSize; - uchar *Buffer; - struct TReadBuffer ReadBuffer; - struct TWriteBuffer WriteBuffer; - int Socket; - bool QueryOk; - undefined field6_0x2d; - undefined field7_0x2e; - undefined field8_0x2f; -}; - -struct TQueryManagerPoolConnection { - struct TQueryManagerConnectionPool *QueryManagerConnectionPool; - struct TQueryManagerConnection *QueryManagerConnection; -}; - -struct TQueryManagerConnectionPool { - int NumberOfConnections; - struct TQueryManagerConnection *QueryManagerConnection; - bool *QueryManagerConnectionFree; - struct Semaphore FreeQueryManagerConnections; - struct Semaphore QueryManagerConnectionMutex; -}; - // NOTE(fusion): Probably bigint structures for RSA decoding. struct vlong_flex_unit { uint n; diff --git a/src/containers.hh b/src/containers.hh index ecbe6be..1ff9896 100644 --- a/src/containers.hh +++ b/src/containers.hh @@ -532,7 +532,9 @@ union storeitem{ // IMPORTANT(fusion): This will only work properly with POD structures. We // could also manually handle `data` construction and destruction but I don't // think we need it. - STATIC_ASSERT(std::is_pod<T>::value); + STATIC_ASSERT(std::is_trivially_default_constructible<T>::value + && std::is_trivially_destructible<T>::value + && std::is_trivially_copyable<T>::value); storeitem<T> *next; T data; }; @@ -560,7 +562,7 @@ struct store{ T *getFreeItem(void){ if(this->firstFreeItem == NULL){ - storeunit<T, N> *Unit = &this->Units.append()->data; + storeunit<T, N> *Unit = &this->Units->append()->data; for(usize i = 0; i < (N - 1); i += 1){ Unit->item[i].next = &Unit->item[i + 1]; } @@ -577,7 +579,7 @@ struct store{ // TODO(fusion): Not the safest thing to do. ASSERT(Item != NULL); ((storeitem<T>*)Item)->next = this->firstFreeItem; - this->firstfreeItem = (storeitem<T>*)Item; + this->firstFreeItem = (storeitem<T>*)Item; } // DATA @@ -688,6 +688,24 @@ struct TMonster: TNonplayer { // TPlayer // ============================================================================= +struct TPlayerIndexNode { + bool InternalNode; +}; + +struct TPlayerIndexInternalNode: TPlayerIndexNode { + TPlayerIndexNode *Child[27]; +}; + +struct TPlayerIndexEntry { + char Name[30]; + uint32 CharacterID; +}; + +struct TPlayerIndexLeafNode: TPlayerIndexNode { + int Count; + TPlayerIndexEntry Entry[10]; +}; + struct TPlayer: TCreature { //TPlayer(void); diff --git a/src/crmain.cc b/src/crmain.cc index c6a8b74..f29a992 100644 --- a/src/crmain.cc +++ b/src/crmain.cc @@ -16,7 +16,7 @@ static uint32 NextCreatureID; static int FirstFreeCreature; static TCreature *HashList[1000]; static matrix<uint32> *FirstChainCreature; -static vector<TCreature*> CreatureList(0, 10000, 1000); +static vector<TCreature*> CreatureList(0, 10000, 1000, NULL); static priority_queue<uint32, TAttackWave*> AttackWaveQueue(100, 100); static int KilledCreatures[MAX_RACES]; static int KilledPlayers[MAX_RACES]; diff --git a/src/crplayer.cc b/src/crplayer.cc index 8d962fb..3205e46 100644 --- a/src/crplayer.cc +++ b/src/crplayer.cc @@ -1,8 +1,24 @@ #include "cr.hh" #include "info.hh" +#include "operate.hh" +#include "query.hh" +#include "thread.hh" #include "stubs.hh" +static Semaphore PlayerMutex(1); +static int FirstFreePlayer; +static vector<TPlayer*> PlayerList(0, 100, 10, NULL); + +static Semaphore PlayerDataPoolMutex(1); +static TPlayerData PlayerDataPool[2000]; + +static TPlayerIndexInternalNode PlayerIndexHead; +static store<TPlayerIndexInternalNode, 100> PlayerIndexInternalNodes; +static store<TPlayerIndexLeafNode, 100> PlayerIndexLeafNodes; + +// TPlayer +// ============================================================================= uint8 TPlayer::GetRealProfession(void){ return this->Profession; } @@ -74,3 +90,890 @@ void TPlayer::CheckState(void){ } } } + +// Player Utility +// ============================================================================= +int GetNumberOfPlayers(void){ + return FirstFreePlayer; +} + +TPlayer *GetPlayer(uint32 CharacterID){ + TCreature *Creature = GetCreature(CharacterID); + if(Creature != NULL && Creature->Type != PLAYER){ + error("GetPlayer: Kreatur ist kein Spieler.\n"); + Creature = NULL; + } + return (TPlayer*)Creature; +} + +TPlayer *GetPlayer(const char *Name){ + TPlayer *Result = NULL; + for(int Index = 0; Index < FirstFreePlayer; Index += 1){ + TPlayer *Player = *PlayerList.at(Index); + if(stricmp(Player->Name, Name) == 0){ + Result = Player; + break; + } + } + return Result; +} + +bool IsPlayerOnline(const char *Name){ + // TODO(fusion): What is `PlayerMutex` actually doing and where is it used? + bool Result; + PlayerMutex.down(); + Result = (GetPlayer(Name) != NULL); + PlayerMutex.up(); + return Result; +} + +int IdentifyPlayer(const char *Name, bool ExactMatch, bool IgnoreGamemasters, TPlayer **OutPlayer){ + if(Name == NULL){ + error("IdentifyPlayer: Name ist NULL.\n"); + return -1; // NOTFOUND ? + } + + if(Name[0] == 0){ + error("IdentifyPlayer: Name ist leer.\n"); + return -1; // NOTFOUND ? + } + + int NameLength = (int)strlen(Name); + if(!ExactMatch){ + if(Name[NameLength - 1] != '~'){ + ExactMatch = true; + }else{ + NameLength -= 1; + } + } + + int Hits = 0; + for(int Index = 0; Index < FirstFreePlayer; Index += 1){ + TPlayer *Player = *PlayerList.at(Index); + if(stricmp(Player->Name, Name, NameLength) == 0){ + if(NameLength == (int)strlen(Player->Name)){ + *OutPlayer = Player; + return 0; // FOUND ? + }else if(!ExactMatch){ + if(IgnoreGamemasters && CheckRight(Player->ID, NO_STATISTICS)){ + continue; + } + + *OutPlayer = Player; + Hits += 1; + } + } + } + + if(Hits == 0){ + return -1; // NOTFOUND ? + }else if(Hits > 1){ + return -2; // AMBIGUOUS ? + } + + return 0; // FOUND ? +} + +void LogoutAllPlayers(void){ + print(1, "LogoutAllPlayers: Werde alle Spieler ausloggen!\n"); + for(int Index = 0; Index < FirstFreePlayer; Index += 1){ + TPlayer *Player = *PlayerList.at(Index); + + // TODO(fusion): Should we be checking if `Player` is NULL, because + // `GetPlayer` and `IdentifyPlayer` do not. + if(Player == NULL){ + error("LogoutAllPlayers: Eintrag %d in der Playerlist ist NULL.\n", Index); + continue; + } + + // TODO(fusion): Same thing as with `ProcessCreatures`. Players are removed + // from `PlayerList` by the player's destructor, in a swap and pop fashion. + // What a disaster. + delete Player; + Index -= 1; + } +} + +void CloseProcessedRequests(uint32 CharacterID){ + for(int Index = 0; Index < FirstFreePlayer; Index += 1){ + TPlayer *Player = *PlayerList.at(Index); + if(Player == NULL){ + error("CloseProcessedRequests: Spieler %d existiert nicht.\n", Index); + continue; + } + + SendCloseRequest(Player->Connection); + Player->Request = 0; + } +} + +void NotifyBuddies(uint32 CharacterID, const char *Name, bool Login){ + if(Name == NULL || Name[0] == 0){ + error("NotifyBuddies: Name existiert nicht.\n"); + return; + } + + bool Hide = CheckRight(CharacterID, NO_STATISTICS); + for(int Index = 0; Index < FirstFreePlayer; Index += 1){ + TPlayer *Player = *PlayerList.at(Index); + if(Player->Connection == NULL || Player->PlayerData == NULL){ + continue; + } + + if(Hide && !CheckRight(Player->ID, READ_GAMEMASTER_CHANNEL)){ + continue; + } + + TPlayerData *PlayerData = Player->PlayerData; + for(int BuddyIndex = 0; + BuddyIndex < PlayerData->Buddies; + BuddyIndex += 1){ + if(PlayerData->Buddy[BuddyIndex] == CharacterID){ + if(strcmp(PlayerData->BuddyName[BuddyIndex], Name) == 0){ + SendBuddyStatus(Player->Connection, CharacterID, Login); + }else{ + SendBuddyData(Player->Connection, CharacterID, Name, Login); + strcpy(PlayerData->BuddyName[BuddyIndex], Name); + } + } + } + } +} + +void CreatePlayerList(bool Online){ + // TODO(fusion): Same as `WriteKillStatistics` for names. + + // TODO(fusion): We can avoid allocating these buffers when `Online` is false. + // We'll be sure when we dive into `writer.cc` and `reader.cc` and learn more + // about these "orders". + + char *PlayerNames = new char[FirstFreePlayer * 30]; + int *PlayerLevels = new int[FirstFreePlayer]; + int *PlayerProfessions = new int[FirstFreePlayer]; + int NumberOfPlayers = -1; + if(Online){ + NumberOfPlayers = 0; + for(int Index = 0; Index < FirstFreePlayer; Index += 1){ + TPlayer *Player = *PlayerList.at(Index); + if(CheckRight(Player->ID, NO_STATISTICS)){ + continue; + } + + strcpy(&PlayerNames[Index * 30], Player->Name); + PlayerLevels[Index] = Player->Skills[SKILL_LEVEL]->Get(); + PlayerProfessions[Index] = Player->GetActiveProfession(); + NumberOfPlayers += 1; + } + Log("load", "%d %d\n", (int)time(NULL), FirstFreePlayer); + } + + PlayerlistOrder(NumberOfPlayers, PlayerNames, PlayerLevels, PlayerProfessions); +} + +void PrintPlayerPositions(void){ + for(int Index = 0; Index < FirstFreePlayer; Index += 1){ + TPlayer *Player = *PlayerList.at(Index); + Log("players", "[%d,%d,%d] %d %d\n", + Player->posx, Player->posy, Player->posz, + Player->Skills[SKILL_LEVEL]->Get(), + Player->GetActiveProfession()); + } +} + +void LoadDepot(TPlayerData *PlayerData, int DepotNr, Object Con){ + if(PlayerData == NULL){ + error("LoadDepot: PlayerData ist NULL.\n"); + throw ERROR; + } + + if(!Con.exists()){ + error("LoadDepot: Übergebener Container existiert nicht.\n"); + throw ERROR; + } + + if(!Con.getObjectType().getFlag(CONTAINER)){ + error("LoadDepot: Übergebenes Objekt ist kein Container.\n"); + throw ERROR; + } + + if(DepotNr < 0 || DepotNr >= 9){ // MAX_DEPOT ? + error("LoadDepot: Ungültige Depotnummer %d.\n", DepotNr); + throw ERROR; + } + + if(PlayerData->Depot[DepotNr] == NULL){ + Create(Con, GetSpecialObject(DEPOT_CHEST), 0); + }else{ + try{ + TReadBuffer ReadBuffer( + PlayerData->Depot[DepotNr], + PlayerData->DepotSize[DepotNr]); + LoadObjects(&ReadBuffer, Con); + }catch(const char *str){ + error("LoadDepot: Kann Depot nicht lesen (%s).\n", str); + throw ERROR; + } + } +} + +void SaveDepot(TPlayerData *PlayerData, int DepotNr, Object Con){ + if(PlayerData == NULL){ + error("SaveDepot: PlayerData ist NULL.\n"); + throw ERROR; + } + + if(!Con.exists()){ + error("SaveDepot: Übergebener Container existiert nicht.\n"); + throw ERROR; + } + + if(!Con.getObjectType().getFlag(CONTAINER)){ + error("SaveDepot: Übergebenes Objekt ist kein Container.\n"); + throw ERROR; + } + + if(DepotNr < 0 || DepotNr >= 9){ // MAX_DEPOT ? + error("SaveDepot: Ungültige Depotnummer %d.\n", DepotNr); + throw ERROR; + } + + PlayerData->Dirty = true; + if(PlayerData->Depot[DepotNr] != NULL){ + delete PlayerData->Depot[DepotNr]; + PlayerData->Depot[DepotNr] = NULL; + } + + try{ + TDynamicWriteBuffer HelpBuffer(KB(16)); + SaveObjects(GetFirstContainerObject(Con), &HelpBuffer, false); + + PlayerData->Depot[DepotNr] = new uint8[HelpBuffer.Size]; + PlayerData->DepotSize[DepotNr] = HelpBuffer.Size; + memcpy(PlayerData->Depot[DepotNr], HelpBuffer.Data, HelpBuffer.Size); + }catch(const char *str){ + error("SaveDepot: Kann Depot nicht schreiben (%s).\n", str); + PlayerData->Depot[DepotNr] = NULL; + PlayerData->DepotSize[DepotNr] = 0; + } +} + +void GetProfessionName(char *Buffer, int Profession, bool Article, bool Capitals){ + Buffer[0] = 0; + + if(Article){ + if(Profession == PROFESSION_ELITE_KNIGHT + || Profession == PROFESSION_ELDER_DRUID){ + strcat(Buffer, "an "); + }else{ + strcat(Buffer, "a "); + } + } + + switch(Profession){ + case PROFESSION_NONE: strcat(Buffer, "None"); break; + case PROFESSION_KNIGHT: strcat(Buffer, "Knight"); break; + case PROFESSION_PALADIN: strcat(Buffer, "Paladin"); break; + case PROFESSION_SORCERER: strcat(Buffer, "Sorcerer"); break; + case PROFESSION_DRUID: strcat(Buffer, "Druid"); break; + case PROFESSION_ELITE_KNIGHT: strcat(Buffer, "Elite Knight"); break; + case PROFESSION_ROYAL_PALADIN: strcat(Buffer, "Royal Paladin"); break; + case PROFESSION_MASTER_SORCERER: strcat(Buffer, "Master Sorcerer"); break; + case PROFESSION_ELDER_DRUID: strcat(Buffer, "Elder Druid"); break; + // NOTE(fusion): Not in the original function but w/e. + default: strcat(Buffer, "Unknown"); break; + } + + if(!Capitals){ + strLower(Buffer); + } +} + +void SendExistingRequests(TConnection *Connection){ + if(Connection == NULL){ + error("SendExistingRequests: Verbindung ist NULL.\n"); + return; + } + + // TODO(fusion): This function would originally use `alloca` to allocate + // the `Players` array. + + int NumPlayers = 0; + TPlayer **Players = new TPlayer*[FirstFreePlayer]; + for(int Index = 0; Index < FirstFreePlayer; Index += 1){ + TPlayer *Player = *PlayerList.at(Index); + if(Player == NULL){ + error("SendExistingRequests: Spieler %d existiert nicht.\n", Index); + continue; + } + + if(Player->Request != 0 && Player->RequestProcessingGamemaster == 0){ + Players[NumPlayers] = Player; + NumPlayers += 1; + } + } + + // NOTE(fusion): Little selection sort by request timestamp. + for(int i = 0; i < (NumPlayers - 1); i += 1){ + for(int j = i + 1; j < NumPlayers; j += 1){ + if(Players[j]->RequestTimestamp < Players[i]->RequestTimestamp){ + std::swap(Players[i], Players[j]); + } + } + } + + for(int i = 0; i < NumPlayers; i += 1){ + TPlayer *Player = Players[i]; + SendTalk(Connection, 0, Player->Name, TALK_GAMEMASTER_REQUEST, + GetDynamicString(Player->Request), + (RoundNr - Player->RequestTimestamp)); + } + + delete []Players; +} + +// Player Pool +// ============================================================================= +void SavePlayerPoolSlot(TPlayerData *Slot){ + if(Slot == NULL){ + error("SavePlayerPoolSlot: Slot existiert nicht.\n"); + return; + } + + if(Slot->Dirty){ + SavePlayerData(Slot); + Slot->Dirty = false; + } +} + +void FreePlayerPoolSlot(TPlayerData *Slot){ + if(Slot == NULL){ + error("FreePlayerPoolSlot: Slot ist NULL.\n"); + return; + } + + print(3, "Gebe Slot von Charakter %u frei.\n", Slot->CharacterID); + if(Slot->CharacterID == 0){ + return; + } + + if(Slot->Sticky > 0){ + error("FreePlayerPoolSlot: Slot wird noch benötigt; darf nicht freigegeben werden.\n"); + return; + } + + if(Slot->Locked != 0 && Slot->Locked != getpid()){ + error("FreePlayerPoolSlot: Slot ist von einem anderen Thread gesperrt.\n"); + return; + } + + if(Slot->Dirty){ + SavePlayerData(Slot); + Slot->Dirty = false; + } + + delete[] Slot->Inventory; + for(int DepotNr = 0; DepotNr < 9; DepotNr += 1){ // MAX_DEPOT ? + delete[] Slot->Depot[DepotNr]; + } + + Slot->CharacterID = 0; +} + +TPlayerData *GetPlayerPoolSlot(uint32 CharacterID){ + if(CharacterID == 0){ + error("GetPlayerPoolSlot: CharacterID ist Null.\n"); + return NULL; + } + + TPlayerData *Slot = NULL; + for(int i = 0; i < NARRAY(PlayerDataPool); i += 1){ + if(PlayerDataPool[i].CharacterID == CharacterID){ + Slot = &PlayerDataPool[i]; + break; + } + } + return Slot; +} + +TPlayerData *AssignPlayerPoolSlot(uint32 CharacterID, bool DontWait){ + if(CharacterID == 0){ + error("AssignPlayerPoolSlot: CharacterID ist Null.\n"); + return NULL; + } + + print(3, "Reserviere Slot für Charakter %u.\n", CharacterID); + + // TODO(fusion): `PlayerDataPoolMutex` usage here could be improved, perhaps + // with some guard class. + + TPlayerData *Slot = NULL; + while(true){ + PlayerDataPoolMutex.down(); + Slot = GetPlayerPoolSlot(CharacterID); + if(Slot == NULL){ + break; + } + + if(Slot->Locked == 0){ + Slot->Locked = getpid(); + PlayerDataPoolMutex.up(); + return Slot; + } + + if(DontWait){ + Slot->Sticky += 1; + PlayerDataPoolMutex.up(); + return Slot; + } + + PlayerDataPoolMutex.up(); + DelayThread(0, 100); + } + + // NOTE(fusion): Player data for `CharacterID` isn't loaded so we need to + // assign it one slot and load it. + ASSERT(Slot == NULL); + + // NOTE(fusion): Try to find an empty slot. + for(int i = 0; i < NARRAY(PlayerDataPool); i += 1){ + if(PlayerDataPool[i].CharacterID == 0){ + Slot = &PlayerDataPool[i]; + break; + } + } + + if(Slot == NULL){ + // NOTE(fusion): Try to find a non-empty slot that is not being used and + // doesn't need to be saved. + for(int i = 0; i < NARRAY(PlayerDataPool); i += 1){ + if(PlayerDataPool[i].Locked == 0 + && PlayerDataPool[i].Sticky == 0 + && !PlayerDataPool[i].Dirty){ + Slot = &PlayerDataPool[i]; + FreePlayerPoolSlot(Slot); + break; + } + } + } + + if(Slot == NULL){ + // NOTE(fusion): Try to find a non-empty slot that is not being used. + for(int i = 0; i < NARRAY(PlayerDataPool); i += 1){ + if(PlayerDataPool[i].Locked == 0 && PlayerDataPool[i].Sticky == 0){ + Slot = &PlayerDataPool[i]; + FreePlayerPoolSlot(Slot); + break; + } + } + } + + if(Slot == NULL){ + PlayerDataPoolMutex.up(); + error("AssignPlayerPoolSlot: Kein Slot mehr frei.\n"); + return NULL; + } + + memset(Slot, 0, sizeof(TPlayerData)); + Slot->CharacterID = CharacterID; + Slot->Locked = getpid(); + PlayerDataPoolMutex.up(); + + print(3, "Lade Daten für Spieler %u.\n", CharacterID); + + if(!PlayerDataExists(CharacterID)){ + Log("game", "Spieler %u loggt sich zum ersten Mal ein.\n", CharacterID); + } + + if(!LoadPlayerData(Slot)){ + Slot->CharacterID = 0; + Slot->Locked = 0; + Slot = NULL; + } + + return Slot; +} + +TPlayerData *AttachPlayerPoolSlot(uint32 CharacterID, bool DontWait){ + if(CharacterID == 0){ + error("AttachPlayerPoolSlot: CharacterID ist Null.\n"); + return NULL; + } + + print(3, "Attache Slot von Spieler %u.\n", CharacterID); + + // TODO(fusion): Same as `AssignPlayerPoolSlot`. + + while(true){ + TPlayerData *Slot = NULL; + PlayerDataPoolMutex.down(); + Slot = GetPlayerPoolSlot(CharacterID); + if(Slot == NULL){ + PlayerDataPoolMutex.up(); + error("AttachPlayerPoolSlot: Daten des Charakters sind nicht vorhanden.\n"); + return NULL; + } + + if(Slot->Locked == 0){ + Slot->Locked = getpid(); + PlayerDataPoolMutex.up(); + return Slot; + } + + if(DontWait){ + PlayerDataPoolMutex.up(); + return NULL; + } + + PlayerDataPoolMutex.up(); + DelayThread(0, 100); + } +} + +void AttachPlayerPoolSlot(TPlayerData *Slot, bool DontWait){ + if(Slot == NULL){ + error("AttachPlayerPoolSlot: Slot ist NULL.\n"); + return; + } + + print(3, "Attache Slot von Spieler %u.\n", Slot->CharacterID); + while(true){ + PlayerDataPoolMutex.down(); + if(Slot->Locked == 0){ + Slot->Locked = getpid(); + PlayerDataPoolMutex.up(); + return; + } + + if(DontWait){ + PlayerDataPoolMutex.up(); + return; + } + + PlayerDataPoolMutex.up(); + DelayThread(0,100); + } +} + +void IncreasePlayerPoolSlotSticky(TPlayerData *Slot){ + if(Slot == NULL){ + error("IncreasePlayerPoolSlotSticky: Slot ist NULL.\n"); + return; + } + + PlayerDataPoolMutex.down(); + Slot->Sticky += 1; + PlayerDataPoolMutex.up(); +} + +void DecreasePlayerPoolSlotSticky(TPlayerData *Slot){ + if(Slot == NULL){ + error("DecreasePlayerPoolSlotSticky: Slot ist NULL.\n"); + return; + } + + PlayerDataPoolMutex.down(); + Slot->Sticky -= 1; + PlayerDataPoolMutex.up(); +} + +void DecreasePlayerPoolSlotSticky(uint32 CharacterID){ + if(CharacterID == 0){ + error("DecreasePlayerPoolSlotSticky: CharacterID ist Null.\n"); + return; + } + + PlayerDataPoolMutex.down(); + TPlayerData *Slot = GetPlayerPoolSlot(CharacterID); + if(Slot != NULL){ + Slot->Sticky -= 1; + }else{ + error("DecreasePlayerPoolSlotSticky: Slot von Spieler %u nicht gefunden.\n", CharacterID); + } + PlayerDataPoolMutex.up(); +} + +void ReleasePlayerPoolSlot(TPlayerData *Slot){ + if(Slot == NULL){ + error("ReleasePlayerPoolSlot: Slot ist NULL.\n"); + return; + } + + print(3, "Gebe Slot von Spieler %u frei.\n", Slot->CharacterID); + if(Slot->Locked == 0){ + error("ReleasePlayerPoolSlot: Slot ist nicht gesperrt.\n"); + return; + } + + if(Slot->Locked != getpid()){ + error("ReleasePlayerPoolSlot: Slot ist von einem anderen Thread gesperrt.\n"); + return; + } + + Slot->Locked = 0; +} + +void SavePlayerPoolSlots(void){ + time_t Now = time(NULL); + print(3, "Speichere alle Spielerdaten...\n"); + for(int i = 0; i < NARRAY(PlayerDataPool); i += 1){ + TPlayerData *Slot = &PlayerDataPool[i]; + if(Slot->CharacterID == 0 + || Slot->Locked != 0 + || Slot->Sticky > 0 + || !Slot->Dirty){ + continue; + } + + // TODO(fusion): Logged out for at least 15 minutes? + if((Now - Slot->LastLogoutTime) < 900){ + continue; + } + + AttachPlayerPoolSlot(Slot, true); + if(Slot->Locked == getpid()){ + SavePlayerPoolSlot(Slot); + ReleasePlayerPoolSlot(Slot); + } + } +} + +void InitPlayerPool(void){ + memset(PlayerDataPool, 0, sizeof(PlayerDataPool)); +} + +void ExitPlayerPool(void){ + // TODO(fusion): I assume the order in `ExitAll` is such to make this work? + for(int i = 0; i < NARRAY(PlayerDataPool); i += 1){ + TPlayerData *Slot = &PlayerDataPool[i]; + if(Slot->CharacterID == 0){ + continue; + } + + while(Slot->Locked != 0){ + print(2, "Warte auf Freigabe von Slot %d...\n", i); + DelayThread(1, 0); + } + + while(Slot->Sticky > 0){ + DelayThread(1, 0); + AttachPlayerPoolSlot(Slot, false); + SendMails(Slot); + DecreasePlayerPoolSlotSticky(Slot); + ReleasePlayerPoolSlot(Slot); + } + + AttachPlayerPoolSlot(Slot, false); + FreePlayerPoolSlot(Slot); + ReleasePlayerPoolSlot(Slot); + } + print(1, "Alle Spielerdaten gespeichert.\n"); +} + +// Player Index +// ============================================================================= +int GetPlayerIndexEntryNumber(const char *Name, int Position){ + if(Name == NULL){ + error("GetPlayerIndexEntryNumber: Name ist NULL.\n"); + return 0; + } + + if(Position < (int)strlen(Name)){ + int ch = Name[Position]; + if(ch >= 'A' && ch <= 'Z'){ + return ch - 'A'; + }else if(ch >= 'a' && ch <= 'z'){ + return ch - 'a'; + } + } + return 0; +} + +void InsertPlayerIndex(TPlayerIndexInternalNode *Node, + int Position, const char *Name, uint32 CharacterID){ + while(true){ + if(Node == NULL){ + error("InsertPlayerIndex: Node ist NULL.\n"); + return; + } + + if(Name == NULL){ + error("InsertPlayerIndex: Name ist NULL.\n"); + return; + } + + int ChildIndex = GetPlayerIndexEntryNumber(Name, Position); + TPlayerIndexNode *Child = Node->Child[ChildIndex]; + if(Child == NULL){ + TPlayerIndexLeafNode *Leaf = PlayerIndexLeafNodes.getFreeItem(); + memset(Leaf, 0, sizeof(TPlayerIndexLeafNode)); + Leaf->InternalNode = false; + Leaf->Count = 1; + strcpy(Leaf->Entry[0].Name, Name); + Leaf->Entry[0].CharacterID = CharacterID; + Node->Child[ChildIndex] = Leaf; + return; + } + + if(Child->InternalNode){ + Position += 1; + Node = (TPlayerIndexInternalNode*)Child; + continue; + } + + TPlayerIndexLeafNode *ChildLeaf = (TPlayerIndexLeafNode*)Child; + for(int i = 0; i < ChildLeaf->Count; i += 1){ + // NOTE(fusion): Check if entry is already in the index? + // TODO(fusion): We should probably be using `stricmp` here. + if(strcmp(ChildLeaf->Entry[i].Name, Name) == 0){ + return; + } + } + + if(ChildLeaf->Count < NARRAY(ChildLeaf->Entry)){ + strcpy(ChildLeaf->Entry[ChildLeaf->Count].Name, Name); + ChildLeaf->Entry[ChildLeaf->Count].CharacterID = CharacterID; + ChildLeaf->Count += 1; + return; + } + + // NOTE(fusion): Child leaf node is full so we need to create a new + // internal node and move all previous leaf entries to it. Note that + // the position is also increased here, so entries should get different + // child indices. + TPlayerIndexInternalNode *ChildInternal = PlayerIndexInternalNodes.getFreeItem(); + memset(ChildInternal, 0, sizeof(TPlayerIndexInternalNode)); + ChildInternal->InternalNode = true; + Node->Child[ChildIndex] = ChildInternal; + + for(int i = 0; i < ChildLeaf->Count; i += 1){ + InsertPlayerIndex(ChildInternal, Position + 1, + ChildLeaf->Entry[i].Name, + ChildLeaf->Entry[i].CharacterID); + } + PlayerIndexLeafNodes.putFreeItem(ChildLeaf); + + Position += 1; + Node = ChildInternal; + } +} + +TPlayerIndexEntry *SearchPlayerIndex(const char *Name){ + if(Name == NULL){ + error("SearchPlayerIndex: Name ist NULL.\n"); + return NULL; + } + + TPlayerIndexNode *Node = &PlayerIndexHead; + for(int Position = 0; Node->InternalNode; Position += 1){ + int ChildIndex = GetPlayerIndexEntryNumber(Name, Position); + Node = ((TPlayerIndexInternalNode*)Node)->Child[ChildIndex]; + if(Node == NULL){ + return NULL; + } + } + + ASSERT(!Node->InternalNode); + TPlayerIndexLeafNode *Leaf = (TPlayerIndexLeafNode*)Node; + for(int i = 0; i < Leaf->Count; i += 1){ + if(stricmp(Leaf->Entry[i].Name, Name) == 0){ + return &Leaf->Entry[i]; + } + } + + return NULL; +} + +bool PlayerExists(const char *Name){ + if(Name == NULL){ + error("PlayerExists: Name ist NULL.\n"); + return false; + } + + return SearchPlayerIndex(Name) != NULL; +} + +uint32 GetCharacterID(const char *Name){ + if(Name == NULL){ + error("GetCharacterID: Name ist NULL.\n"); + return 0; + } + + uint32 Result = 0; + TPlayerIndexEntry *Entry = SearchPlayerIndex(Name); + if(Entry != NULL){ + Result = Entry->CharacterID; + } + return Result; +} + +const char *GetCharacterName(const char *Name){ + if(Name == NULL){ + error("GetCharacterName: Name ist NULL.\n"); + return NULL; + } + + const char *Result = "Unknown"; + TPlayerIndexEntry *Entry = SearchPlayerIndex(Name); + if(Entry != NULL){ + Result = Entry->Name; + } + return Result; +} + +void InitPlayerIndex(void){ + memset(&PlayerIndexHead, 0, sizeof(TPlayerIndexInternalNode)); + PlayerIndexHead.InternalNode = true; + + // TODO(fusion): The `QueryBufferSize` parameter to `TQueryManagerConnection` + // is probably related to the size of both these arrays. There gotta be some + // type of limit per load query or we'd easily overflow these buffers. It may + // be hardcoded. + uint32 CharacterIDs[10000]; + char Names[10000][30]; + TQueryManagerConnection *QueryManager = new TQueryManagerConnection(360007); + if(!QueryManager->isConnected()){ + error("InitPlayerIndex: Kann nicht zum Query-Manager verbinden.\n"); + return; + } + + int MinimumCharacterID = 0; + while(true){ + int NumberOfPlayers; + int Ret = QueryManager->loadPlayers(MinimumCharacterID, + &NumberOfPlayers, Names, CharacterIDs); + if(Ret != 0){ + error("InitPlayerIndex: Kann Spielerdaten nicht ermitteln.\n"); + break; + } + + for(int i = 0; i < NumberOfPlayers; i += 1){ + InsertPlayerIndex(&PlayerIndexHead, 0, Names[i], CharacterIDs[i]); + } + + if(NumberOfPlayers < 10000){ + break; + } + + MinimumCharacterID = CharacterIDs[9999] + 1; + } + + delete QueryManager; +} + +void ExitPlayerIndex(void){ + // no-op +} + +// Initialization +// ============================================================================= +void InitPlayer(void){ + InitPlayerPool(); + CreatePlayerList(true); + InitPlayerIndex(); +} + +void ExitPlayer(void){ + ExitPlayerPool(); + CreatePlayerList(false); + ExitPlayerIndex(); +} diff --git a/src/main.cc b/src/main.cc index 7a804e0..c0180c2 100644 --- a/src/main.cc +++ b/src/main.cc @@ -5,6 +5,7 @@ #include "magic.hh" #include "objects.hh" #include "operate.hh" +#include "query.hh" #include "stubs.hh" @@ -184,36 +185,27 @@ static void LockGame(void){ } void LoadWorldConfig(void){ -#if 0 - // TODO(fusion): Whenever we implement query/database stuff. - TQueryManagerConnection Connection(0x4000); - if(Connection.WriteBuffer.Position < 0){ + TQueryManagerConnection Connection(KB(16)); + if(!Connection.isConnected()){ error("LoadWorldConfig: Kann nicht zum Query-Manager verbinden.\n"); throw "cannot connect to querymanager"; } + int HelpWorldType; int HelpGameAddress[4]; - int Ret = Connection.loadWorldConfig(&WorldType, &RebootTime, HelpGameAddress, - &Port, &MaxPlayers, &PremiumPlayerBuffer, &MaxNewbies, &PremiumNewbieBuffer); - if(Ret != 0){ // TODO(fusion): Maybe `Ret != QUERY_OK` or something? + int Ret = Connection.loadWorldConfig(&HelpWorldType, &RebootTime, + HelpGameAddress, &GamePort, + &MaxPlayers, &PremiumPlayerBuffer, + &MaxNewbies, &PremiumNewbieBuffer); + if(Ret != 0){ error("LoadWorldConfig: Kann Konfigurationsdaten nicht holen.\n"); throw "cannot load world config"; } - // NOTE(fusion): Ugh... + WorldType = (TWorldType)HelpWorldType; snprintf(GameAddress, sizeof(GameAddress), "%d.%d.%d.%d", - HelpGameAddress[0], HelpGameAddress[1], - HelpGameAddress[2], HelpGameAddress[3]); -#endif - - WorldType = NORMAL; - RebootTime = 6 * 60; // minutes - strcpy(GameAddress, "127.0.0.1"); // I KNOW - GamePort = 7171; - MaxPlayers = 1000; - PremiumPlayerBuffer = 100; - MaxNewbies = 200; - PremiumNewbieBuffer = 50; + HelpGameAddress[0], HelpGameAddress[1], + HelpGameAddress[2], HelpGameAddress[3]); } static void InitAll(void){ @@ -41,7 +41,7 @@ static vector<TDepotInfo> DepotInfo(0, 4, 5); static vector<TMark> Mark(0, 4, 5); static int Marks; -static TDynamicWriteBuffer HelpBuffer(0x10000); +static TDynamicWriteBuffer HelpBuffer(KB(64)); // Object // ============================================================================= diff --git a/src/operate.cc b/src/operate.cc index 07f3c50..18829a3 100644 --- a/src/operate.cc +++ b/src/operate.cc @@ -2886,7 +2886,7 @@ void RefreshSector(int SectorX, int SectorY, int SectorZ, const uint8 *Data, int } void RefreshMap(void){ - TDynamicWriteBuffer HelpBuffer(0x10000); + TDynamicWriteBuffer HelpBuffer(KB(64)); for(int SectorZ = SectorZMin; SectorZ <= SectorZMax; SectorZ += 1) for(int SectorY = SectorYMin; SectorY <= SectorYMax; SectorY += 1) for(int SectorX = SectorXMin; SectorX <= SectorXMax; SectorX += 1){ diff --git a/src/query.cc b/src/query.cc new file mode 100644 index 0000000..697a3ce --- /dev/null +++ b/src/query.cc @@ -0,0 +1,3 @@ +#include "query.hh" + +// TODO diff --git a/src/query.hh b/src/query.hh new file mode 100644 index 0000000..f9cd8de --- /dev/null +++ b/src/query.hh @@ -0,0 +1,43 @@ +#ifndef TIBIA_QUERY_HH_ +#define TIBIA_QUERY_HH_ 1 + +#include "common.hh" +#include "thread.hh" + +struct TQueryManagerConnection{ + TQueryManagerConnection(int QueryBufferSize); + int loadWorldConfig(int *WorldType, int *RebootTime, + int *IPAddress, int *Port, + int *MaxPlayers, int *PremiumPlayerBuffer, + int *MaxNewbies, int *PremiumNewbieBuffer); + int loadPlayers(uint32 MinimumCharacterID, int *NumberOfPlayers, + char (*Names)[30], uint32 *CharacterIDs); + + bool isConnected(void){ + return this->Socket >= 0; + } + + // DATA + // ================= + int BufferSize; + uint8 *Buffer; + TReadBuffer ReadBuffer; + TWriteBuffer WriteBuffer; + int Socket; + bool QueryOk; +}; + +struct TQueryManagerConnectionPool{ + int NumberOfConnections; + TQueryManagerConnection *QueryManagerConnection; + bool *QueryManagerConnectionFree; + Semaphore FreeQueryManagerConnections; + Semaphore QueryManagerConnectionMutex; +}; + +struct TQueryManagerPoolConnection{ + TQueryManagerConnectionPool *QueryManagerConnectionPool; + TQueryManagerConnection *QueryManagerConnection; +}; + +#endif //TIBIA_QUERY_HH_ diff --git a/src/stubs.hh b/src/stubs.hh index bb68d1d..719f88d 100644 --- a/src/stubs.hh +++ b/src/stubs.hh @@ -45,18 +45,25 @@ extern void NetLoadCheck(void); extern void NetLoadSummary(void); extern void PrepareHouseCleanup(void); extern void FinishHouseCleanup(void); +extern void PlayerlistOrder(int NumberOfPlayers, char *PlayerNames, int *PlayerLevels, int *PlayerProfessions); extern void ProcessConnections(void); extern void ProcessMonsterhomes(void); extern void ProcessReaderThreadReplies(TRefreshSectorFunction *RefreshSector, TSendMailsFunction *SendMails); extern void ProcessWriterThreadReplies(void); extern void ReceiveData(void); +extern void SavePlayerData(TPlayerData *Slot); +extern bool LoadPlayerData(TPlayerData *Slot); +extern bool PlayerDataExists(uint32 CharacterID); extern void SavePlayerDataOrder(void); extern void SendAll(void); extern void SendAmbiente(TConnection *Connection); +extern void SendBuddyData(TConnection *Connection, uint32 CharacterID, const char *Name, bool Online); +extern void SendBuddyStatus(TConnection *Connection, uint32 CharacterID, bool Online); extern void SendClearTarget(TConnection *Connection); extern void SendContainer(TConnection *Connection, int ContainerNr); extern void SendCloseChannel(TConnection *Connection, int ChannelID); extern void SendCloseContainer(TConnection *Connection, int ContainerNr); +extern void SendCloseRequest(TConnection *Connection); extern void SendCloseTrade(TConnection *Connection); extern void SendCreatureHealth(TConnection *Connection, uint32 CreatureID); extern void SendCreatureLight(TConnection *Connection, uint32 CreatureID); diff --git a/src/thread.cc b/src/thread.cc index 89dfc92..95ce1a6 100644 --- a/src/thread.cc +++ b/src/thread.cc @@ -46,6 +46,54 @@ ThreadHandle StartThread(ThreadFunction *Function, void *Argument, bool Detach){ return (ThreadHandle)Handle; } +ThreadHandle StartThread(ThreadFunction *Function, void *Argument, size_t StackSize, bool Detach){ + TThreadStarter *Starter = new TThreadStarter; + Starter->Function = Function; + Starter->Argument = Argument; + Starter->Detach = Detach; + + pthread_t Handle; + pthread_attr_t Attr; + pthread_attr_init(&Attr); + pthread_attr_setstacksize(&Attr, StackSize); + int err = pthread_create(&Handle, &Attr, ThreadStarter, Starter); + pthread_attr_destroy(&Attr); + if(err != 0){ + error("StartThread: Kann Thread nicht anlegen; Fehlercode %d.\n", err); + return INVALID_THREAD_HANDLE; + } + + if(Detach){ + pthread_detach(Handle); + } + + return (ThreadHandle)Handle; +} + +ThreadHandle StartThread(ThreadFunction *Function, void *Argument, void *Stack, size_t StackSize, bool Detach){ + TThreadStarter *Starter = new TThreadStarter; + Starter->Function = Function; + Starter->Argument = Argument; + Starter->Detach = Detach; + + pthread_t Handle; + pthread_attr_t Attr; + pthread_attr_init(&Attr); + pthread_attr_setstack(&Attr, Stack, StackSize); + int err = pthread_create(&Handle, &Attr, ThreadStarter, Starter); + pthread_attr_destroy(&Attr); + if(err != 0){ + error("StartThread: Kann Thread nicht anlegen; Fehlercode %d.\n", err); + return INVALID_THREAD_HANDLE; + } + + if(Detach){ + pthread_detach(Handle); + } + + return (ThreadHandle)Handle; +} + int JoinThread(ThreadHandle Handle){ int Result = 0; int *ResultPointer; diff --git a/src/thread.hh b/src/thread.hh index cd8a881..17e46e9 100644 --- a/src/thread.hh +++ b/src/thread.hh @@ -12,6 +12,8 @@ typedef int (ThreadFunction)(void *); constexpr ThreadHandle INVALID_THREAD_HANDLE = 0; ThreadHandle StartThread(ThreadFunction *Function, void *Argument, bool Detach); +ThreadHandle StartThread(ThreadFunction *Function, void *Argument, size_t StackSize, bool Detach); +ThreadHandle StartThread(ThreadFunction *Function, void *Argument, void *Stack, size_t StackSize, bool Detach); int JoinThread(ThreadHandle Handle); void DelayThread(int Seconds, int MicroSeconds); |
