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<title>tibia/game/src/thread.cc, branch master</title>
<subtitle>Tibia 7.7 decompiled game server</subtitle>
<id>https://kaplar.net/tibia/game/atom?h=master</id>
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<updated>2025-06-19T06:13:48Z</updated>
<entry>
<title>beginning of `communication.cc`</title>
<updated>2025-06-19T06:13:48Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2025-06-19T06:13:48Z</published>
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<id>urn:sha1:bd3a6a04601749cbde007eaabf803fb602ee2783</id>
<content type='text'>
</content>
</entry>
<entry>
<title>all `crplayer.cc` functions outside `TPlayer`</title>
<updated>2025-06-17T06:13:05Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2025-06-17T06:13:05Z</published>
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<id>urn:sha1:56bdec57609cd00d7827a3008a9c6b06707097ca</id>
<content type='text'>
</content>
</entry>
<entry>
<title>linux Makefile + fix most compilation problems</title>
<updated>2025-05-26T01:37:57Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2025-05-26T01:37:57Z</published>
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<id>urn:sha1:ad8213f35523cbb07f418ae275af448a47cc0288</id>
<content type='text'>
  I wanted to see if the compiler had any problems with the code
so far and added a few stub definitions so that each file would
properly compile. We still fail when linking but we're able to to
find and fix compile time errors.
</content>
</entry>
<entry>
<title>implement threading API</title>
<updated>2025-05-22T17:44:31Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2025-05-22T17:43:54Z</published>
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