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<title>tibia/game/src/skill.hh, branch master</title>
<subtitle>Tibia 7.7 decompiled game server</subtitle>
<id>https://kaplar.net/tibia/game/atom?h=master</id>
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<updated>2025-05-28T21:51:06Z</updated>
<entry>
<title>rename/create some files</title>
<updated>2025-05-28T21:51:06Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2025-05-28T21:51:06Z</published>
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<id>urn:sha1:565d28e480a5a320682f87cb598404f1a34bbc5d</id>
<content type='text'>
  The most annoying thing with C++ classes being in their "own" header
file is that it makes it easy to create cyclic dependencies. We might
end up merging all creature related header files into the original
`cr.hh` that shows up in the original's debug information.
</content>
</entry>
<entry>
<title>rename `main.hh` to `common.hh`</title>
<updated>2025-05-22T17:52:20Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2025-05-22T17:52:20Z</published>
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<id>urn:sha1:74f12f3f2bb6cafc25ba1e943d01583b1ac0d766</id>
<content type='text'>
</content>
</entry>
<entry>
<title>implement `main.cc`, `shm.cc`, and `time.cc` + overall tweeks</title>
<updated>2025-05-20T19:41:03Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2025-05-20T19:41:03Z</published>
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<id>urn:sha1:42be37f4ad99fc8580415fed89939e305d56193e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>move skill related structs and functions into their own file</title>
<updated>2025-05-18T14:34:28Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2025-05-18T14:34:28Z</published>
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</content>
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