<feed xmlns='http://www.w3.org/2005/Atom'>
<title>tibia/game/src/skill.cc, branch master</title>
<subtitle>Tibia 7.7 decompiled game server</subtitle>
<id>https://kaplar.net/tibia/game/atom?h=master</id>
<link rel='self' href='https://kaplar.net/tibia/game/atom?h=master'/>
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<updated>2025-05-28T21:51:06Z</updated>
<entry>
<title>rename/create some files</title>
<updated>2025-05-28T21:51:06Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2025-05-28T21:51:06Z</published>
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<id>urn:sha1:565d28e480a5a320682f87cb598404f1a34bbc5d</id>
<content type='text'>
  The most annoying thing with C++ classes being in their "own" header
file is that it makes it easy to create cyclic dependencies. We might
end up merging all creature related header files into the original
`cr.hh` that shows up in the original's debug information.
</content>
</entry>
<entry>
<title>linux Makefile + fix most compilation problems</title>
<updated>2025-05-26T01:37:57Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2025-05-26T01:37:57Z</published>
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<id>urn:sha1:ad8213f35523cbb07f418ae275af448a47cc0288</id>
<content type='text'>
  I wanted to see if the compiler had any problems with the code
so far and added a few stub definitions so that each file would
properly compile. We still fail when linking but we're able to to
find and fix compile time errors.
</content>
</entry>
<entry>
<title>implement `main.cc`, `shm.cc`, and `time.cc` + overall tweeks</title>
<updated>2025-05-20T19:41:03Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2025-05-20T19:41:03Z</published>
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<id>urn:sha1:42be37f4ad99fc8580415fed89939e305d56193e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>remove code from reference files to get an idea of the progress</title>
<updated>2025-05-18T21:03:45Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2025-05-18T21:03:45Z</published>
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<id>urn:sha1:1378f2c7ddbdc0e5f3b1b9adc68b6e53eb3e5bfd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>implement `priority_queue`</title>
<updated>2025-05-18T19:13:33Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2025-05-18T19:13:33Z</published>
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<id>urn:sha1:d28c1d4e8182ea54f5d68580944448d65c3f5d5e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>move skill related structs and functions into their own file</title>
<updated>2025-05-18T14:34:28Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2025-05-18T14:34:28Z</published>
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<content type='text'>
</content>
</entry>
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