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<title>tibia/game/src/receiving.cc, branch master</title>
<subtitle>Tibia 7.7 decompiled game server</subtitle>
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<updated>2025-09-13T03:39:31Z</updated>
<entry>
<title>add `MAX_DEPOTS` constant + enable assertions in debug mode</title>
<updated>2025-09-13T03:39:31Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2025-09-13T03:37:10Z</published>
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<entry>
<title>fix a problem with monsters freezing after failing to attack</title>
<updated>2025-08-20T01:41:08Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2025-08-20T01:41:08Z</published>
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<entry>
<title>multiple bug-fixes and improvements</title>
<updated>2025-07-22T01:49:41Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2025-07-21T22:23:42Z</published>
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<content type='text'>
- Make uint32 -&gt; Object conversion explicit. This can be more
verbose but will get a lot of small mistakes, especially with
function overloads.
- Fix problem with the path finder not including the last step
when `MustReach` was false.
- Fix problem with NPC conditions.
- Fix problem with monster homes continuously spawning monsters.
- Fix problem with creating the standard inventory.
- Fix problem with creature timers (IMPORTANT).
- Fix problem with `ThrowPossible` (IMPORTANT).
- Fix problem with rune casting.
- Fix problem with executing moveuse events.
- Fix problem with `MoveRel` and `WriteName` moveuse actions.
- Fix problem with eating food deleting the whole stack.
- Many other bug-fixes and improvements.
</content>
</entry>
<entry>
<title>THREADING: upgrade from LinuxThreads to NPTL</title>
<updated>2025-07-19T14:35:11Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2025-07-19T14:35:11Z</published>
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<content type='text'>
  This was a required change to make the server run on a modern
GLIBC version without resorting to shady shared libraries or
compatibility tricks. It is very straightforward but we should
always keep an eye out for possible bugs.
  There was also a problem with the Z loop on field sending
functions that was causing the server to hang in an infinite
loop and should now be fixed.
  With these changes it is now possible to login into the game
for a split second before the client asserting.
</content>
</entry>
<entry>
<title>`writer.cc`</title>
<updated>2025-06-30T22:23:09Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2025-06-30T22:23:09Z</published>
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<content type='text'>
</content>
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<entry>
<title>`receiving.cc`</title>
<updated>2025-06-23T09:34:16Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2025-06-23T09:34:16Z</published>
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