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<title>tibia/game/src/player.hh, branch master</title>
<subtitle>Tibia 7.7 decompiled game server</subtitle>
<id>https://kaplar.net/tibia/game/atom?h=master</id>
<link rel='self' href='https://kaplar.net/tibia/game/atom?h=master'/>
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<updated>2025-06-05T15:00:34Z</updated>
<entry>
<title>merge creature headers</title>
<updated>2025-06-05T15:00:34Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2025-06-05T15:00:34Z</published>
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<id>urn:sha1:ebfa80ab573b1a0ef9aec65a45fd0ae751196207</id>
<content type='text'>
</content>
</entry>
<entry>
<title>more spells</title>
<updated>2025-06-04T03:55:23Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2025-06-04T03:55:23Z</published>
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<id>urn:sha1:f898f3bb674b8d7d28ebf170769a78485f2464cf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>more work on spell primitives</title>
<updated>2025-06-02T01:56:01Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2025-06-02T01:51:33Z</published>
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<id>urn:sha1:189d40706feea796fe9307c915f29d2158769357</id>
<content type='text'>
</content>
</entry>
<entry>
<title>impl TCreature::Damage + overall improvements</title>
<updated>2025-06-01T01:20:44Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2025-06-01T01:18:08Z</published>
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<id>urn:sha1:c4b06256d92408c4e99bd37b58d66f2024ec0a70</id>
<content type='text'>
</content>
</entry>
<entry>
<title>done with `crcombat.cc`</title>
<updated>2025-05-31T05:25:31Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2025-05-31T05:25:31Z</published>
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<id>urn:sha1:d7c11b271633ee1f5b58d2b679b50cf95b2826e0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>initial work on `crcombat.cc`</title>
<updated>2025-05-30T13:32:29Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2025-05-30T13:32:29Z</published>
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<id>urn:sha1:dff5e62f6ebb1b06c234b9144458788893b6ca86</id>
<content type='text'>
</content>
</entry>
<entry>
<title>rename/create some files</title>
<updated>2025-05-28T21:51:06Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2025-05-28T21:51:06Z</published>
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<id>urn:sha1:565d28e480a5a320682f87cb598404f1a34bbc5d</id>
<content type='text'>
  The most annoying thing with C++ classes being in their "own" header
file is that it makes it easy to create cyclic dependencies. We might
end up merging all creature related header files into the original
`cr.hh` that shows up in the original's debug information.
</content>
</entry>
<entry>
<title>linux Makefile + fix most compilation problems</title>
<updated>2025-05-26T01:37:57Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2025-05-26T01:37:57Z</published>
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<id>urn:sha1:ad8213f35523cbb07f418ae275af448a47cc0288</id>
<content type='text'>
  I wanted to see if the compiler had any problems with the code
so far and added a few stub definitions so that each file would
properly compile. We still fail when linking but we're able to to
find and fix compile time errors.
</content>
</entry>
<entry>
<title>rename `main.hh` to `common.hh`</title>
<updated>2025-05-22T17:52:20Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2025-05-22T17:52:20Z</published>
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<id>urn:sha1:74f12f3f2bb6cafc25ba1e943d01583b1ac0d766</id>
<content type='text'>
</content>
</entry>
<entry>
<title>implement `main.cc`, `shm.cc`, and `time.cc` + overall tweeks</title>
<updated>2025-05-20T19:41:03Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2025-05-20T19:41:03Z</published>
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<id>urn:sha1:42be37f4ad99fc8580415fed89939e305d56193e</id>
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</content>
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