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<title>tibia/game/src/crnonpl.cc, branch master</title>
<subtitle>Tibia 7.7 decompiled game server</subtitle>
<id>https://kaplar.net/tibia/game/atom?h=master</id>
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<updated>2026-05-25T21:19:39Z</updated>
<entry>
<title>minor fix to monster targeting logic</title>
<updated>2026-05-25T21:19:39Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2026-05-25T21:19:39Z</published>
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<id>urn:sha1:d1c4dce3be82aa7e50ddb5b43f15ecc00a16f985</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix issues with TMonster constructor + Search functions + UH formula</title>
<updated>2026-05-09T15:40:41Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2026-05-09T15:24:34Z</published>
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<id>urn:sha1:54c2169ec9a99e34e1270e43e9fd1fccd3d2a824</id>
<content type='text'>
  The issue with the TMonster constructor was obvious, but the others
were slightly different from the original.
</content>
</entry>
<entry>
<title>fix issue with CUMULATIVE + THROW loot (#56)</title>
<updated>2026-05-06T00:54:32Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2026-05-06T00:54:32Z</published>
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<id>urn:sha1:7beaa081de8aedd28f4c7ce717bcfbd2b09230d3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>small change to monster talking</title>
<updated>2026-04-16T10:34:02Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2026-04-16T10:21:23Z</published>
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<id>urn:sha1:a9f70ed1f12ac451f28ae82c270c74b31bd764d6</id>
<content type='text'>
  Monsters will prefix their lines with "#Y" when they're supposed
to yell. The minotaur mage from the leaked files uses a "#W" prefix
which is either a mistake or some removed feature? Either way, it
wouldn't be a problem with the original binary because it would only
check for a leading "#" before removing a three character prefix.
</content>
</entry>
<entry>
<title>support for proxy headers + minor tweaks</title>
<updated>2026-03-14T19:07:56Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2026-03-14T19:07:56Z</published>
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<id>urn:sha1:370842756ab50b53ca1a9f5787b2750f3e3d9cd8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>missing try-catch block in TMonster::IdleStimulus</title>
<updated>2026-03-01T21:00:51Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2026-03-01T21:00:51Z</published>
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<id>urn:sha1:16edba1729a06b86da1002783d756313cc3611ed</id>
<content type='text'>
  On rare occasions this would cause an EXHAUSTED exception to bubble
up all the way to main, causing the server to shutdown without saving.
</content>
</entry>
<entry>
<title>add missing factor to npc talk delay calculation</title>
<updated>2026-01-29T17:45:46Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2026-01-29T17:45:46Z</published>
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<id>urn:sha1:9c4fb8b24cb7686f0c12a87d9f014fc309a5e923</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix problem with summons also creating summons (#51)</title>
<updated>2026-01-23T14:24:56Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2026-01-23T14:24:56Z</published>
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<id>urn:sha1:6e93e71bbf8e5f444ffd88518d77a84cda766685</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix problem with outfit comparisons - fixes #39</title>
<updated>2025-10-12T20:38:12Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2025-10-12T20:38:12Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>fix problem with summons being spawned as non-summons</title>
<updated>2025-10-11T07:20:00Z</updated>
<author>
<name>fusion32</name>
<email>marcopuzziello@gmail.com</email>
</author>
<published>2025-10-11T07:20:00Z</published>
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